Saturday, 11 January 2014

Hawk



Attributes: Agility d12, Smarts d6 (A), Spirit d8, Strength d4, Vigor d8
Skills: Fighting d6, Notice d12
Charisma: -; Pace: 4; Parry: 5; Toughness: 4
Edges: Frenzy
Special Abilities
• Talons: Str.
• Low Light Vision: No penalties for dim or dark lighting.
• Flight: Flying Pace of 9" and Climb 0.
• Size -2: Reduces Toughness by -2.
• Small: +2 to attack medium-sized foes, they receive -2 to their attacks.


"Keaaaaaaarck!"

Friday, 10 January 2014

Frank Buck

Seasoned "Archeologist"
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6  
Skills: Climbing d4, Fighting d6, Investigation d6, Notice d6, Persuasion d6, Shooting d8, Stealth d6, Streetwise d6, Swimming d6, Taunt d4 
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5

Hindrances: Bad Luck, Big Mouth, Greedy (Minor) 
Edges: Combat Reflexes, Danger Sense, Dodge, Extraction Gear: S&W (.44) (Range 12/24/48, 2d6+1, Shots 6, AP 1, Revolver), Mossberg 500 (Range 12/24/48, 3d6/2d6/1d6, Shots 6, Shotgun)
Machete (Str+d6), Survival knife (Str+d4, Contains supplies that add +1 to Survival rolls)

"I'm sure the Eye of Kulaquo is in here. Somewhere."

Crates

Toughness: 8

Special Abilities
• Cover: A Crate can provide Light cover for a size 0 character.
• Unlikely to be dangerous: The crate will never threaten to stab you and, in fact, cannot speak. In the event that the crate does speak, you are urged to disregard its advice.

Thursday, 9 January 2014

Mouseling Princess

Seasoned
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Lockpicking d6, Notice d6, Persuasion d8, Shooting d4, Stealth d6, Streetwise d6, Taunt d6, Throwing d4
Charisma: 2; Pace: 5; Parry: 5; Toughness: 6(2)

Hindrances: Big Mouth, Curious, Stubborn
Edges: Command, Inspire, Natural Leader, Noble, Rich, Scamper
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Enchanted belt (+2)

Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Small: Size -1, Toughness -1. 

Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.

"The best way to the cheese is the unexpected way."

Wednesday, 8 January 2014

Cinder

Wild Card.
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d12+6, Vigor d12
Skills: Fighting d8, Stealth d10, Intimidation d10, Notice d10
Pace: 8 ; Parry: 6; Toughness: 18(3)
 
Edges: Level Headed, Improved Frenzy

Special Abilities: 
• Armour +3: Thick, scaly hide.  
• Claws/Bite: Str+d8
• Fear: -1
• Fire Breath: Use the Cone Template; anyone inside makes an Agility roll at -2 or takes 2d8 damage. The dragon can't use its claw/bite attacks in the same round it uses its breath weapon.  
• Flight: Cinder can fly at Pace 20, climb 0.
• Lavaborn: Cinder has immunity to fire and can fly and see through lava as if it were air.
• Large: Opponents get a +2 to all attack rolls.
• Size +7 
"I think I shall call you marshmallow."

Tuesday, 7 January 2014

Balazar the Summoner

Seasoned Gnome Ritualist
Wild Card
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d6 
Skills: Fighting d4, Investigation d6, Notice d6, Persuasion d6, Repair d4, Ritualism d10, Stealth d6, Taunt d6, Throwing d4 
Charisma: 0; Pace: 6; Parry: 4; Toughness: 6 (2)  

Hindrances: Cautious, Loyal, Wanted (Major) 
Edges: Arcane Background (Ritual Magic), Command, Jack-of-All-Trades, Rapid Recharge 
Powers: (10 Power Points) Beast Friend, Deflection, Summon Ally 

Racial Abilites:
• Fortunate: Gnomes draw one additional Benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Gnomes average only about 4’ tall. This gives them a Size of –1 and subtracts 1 from their Toughness.
• Spirited: Gnomes are generally mystical beings. They start with a d6 Spirit instead of a d4.


Gear: Enchanted Robes (+2), Knife/Dagger (Range 3/6/12, Str+d4), Tailored clothing

"The council of three and nine? Now there is a pointed question."

Ritualism can be found in the Fantasy Companion.

Arael

Novice Half Elf Cleric
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6 
Skills: Faith d8, Fighting d6, Healing d6, Investigation d4, Notice d6, Persuasion d6, Streetwise d4, Throwing d4
Charisma: -2; Pace: 6; Parry: 5; Toughness: 6 (1) 

Hindrances: Code of Honor, Outsider, Pacifist (Minor), Vow (Minor) 
Edges: Arcane Background (Miracles), Command, New Power 
Powers: (10 Power Points) Boost/Lower Trait, Healing, Succor 

Gear: Knife/Dagger (Range 3/6/12, Str+d4), Leather (+1, Covers torso, arms, legs), Long Sword (Str+d8, Includes scimitars)

Special Abilities:
Low Light Vision:
Ignores penalties for Dim and Dark lighting.


"My past is a closed book. With luck it will stay that way."

Sunday, 5 January 2014

Khanjira

Wild Card
Attributes: Agility d4, Smarts d4, Spirit d8, Strength d12+7, Vigor d12+3
Skills: Fighting d12+1, Intimidate d12+2, Notice d8, Survival d12, Swimming d12+4, Throwing d10, 

Charisma: -; Pace: 6; Parry: 9; Toughness: 25 (6)

Gear: Rocks (Throwing; range 3/6/12; Str+d6; Stun)
 

Edges: Sweep, Improved Sweep, Strong Willed, War Cry

Special Abilities
• Armour +6: Rock-like skin.
• Bite: Str+d8; Grab.
• Horns: Str+d8.
• Darkvision: No vision penalties for darkness .
• Tremorsense: Can sense and accurately pinpoint anything within 12" that's in contact with the ground.
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Swallow: After successfully pinning a victim with a bite attack, this creature may make an opposed Strength roll as a normal action. If successful the victim has been swallowed, and automatically suffers Str+d6 damage every round after that. A swallowed victim can attempt to climb back up to the creature's mouth as a normal action with an opposed Strength roll, although it still remains pinned by the bite. This ability only works on targets at least four Size smaller than the swallower.
• Gore: +4 damage when first moving adjacent to foe.
• Burrow: Can burrow and reappear within 6".

• Immunity: Fire
• Size +10: Increases Toughness by +10.
• Gargantuan: -4 to attack medium-sized foes, they receive +4 to their attacks. Counts as having Heavy Armour and Heavy Weapons.


"Where are the pixies?" 

War Cry can be found in Evernight and allows the intimidation of multiple targets.

Saturday, 4 January 2014

Maashaf

Wild Card
Attributes: Agility d4, Smarts d10, Spirit d12, Strength d10, Vigor d10
Skills: Climbing d8, Fighting d10, Knowledge (geometry) d8, Notice d10, Persuasion d12
Pace: 4; Parry: 7; Toughness: 17 (4)


Special Abilities
• Armor +4: Thick skin.• Claws: Str+d8, AP2.
• Bite: Str+d6, Grab
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Cripple Hope: Soul Scar victims must succeed at an opposed Spirit roll at -2 against Mashaaf to be able to use Bennies in encounters with him. This roll is made once per encounter.
• Soul Scar: With an Opposed Spirit roll Mashaaf can mark the soul of a victim in line of sight. For the next year and a day, while the victim is within 101 miles Mashaaf knows their location and physical condition and can speak to them mind to mind.
• Dark Blessing: Mashaaf may spend Bennies on those he has Soul Scarred.
• Reality Bending: Mashaaf has 5 Bennies.
• Swallow: After successfully pinning a victim with a bite attack, this creature may make an opposed Strength roll as a normal action. If successful the victim has been swallowed, and automatically suffers Str+d6 damage every round after that. A swallowed victim can attempt to climb back up to the creature's mouth as a normal action with an opposed Strength roll, although it still remains pinned by the bite. This ability only works on targets at least four Size smaller than the swallower.
• Size +6: Mashaaf weighs 4,000 lbs.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

"Can you do me a favour?"

Friday, 3 January 2014

Warg

Attributes: Agility d8, Smarts d6(A), Spirit d8, Strength d12, Vigor d10
Skills: Fighting d8, Intimidation d8, Notice d8, Stealth d6, Tracking d8
Pace: 6; Parry: 6; Toughness: 9

Special Abilities
• Bite/Claws:
Str+d6.
• Grapple: If a Warg gets a raise while performing a grapple, it has knocked its foe to the ground and pinned
it with its paws. Bite attacks against a pinned foe are
made at +2.
• Improved Frenzy: Warg may make two Fighting attacks each action at no penalty.
• Size +2: Warg weigh over 500 pounds.


"Eeehwoo."