Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Notice d8, Persuasion d4, Stealth d4, Survival d6, Shooting d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Gear: Shortsword (Str+d6), Bow (Shooting; range 12/24/48; 2d6)
Edges: Arcane Resistance, Brawny, Steady Hands.
Special Abilities
• Claws and Teeth: Str+d4.
• Pack Mule: Packed and carried items as opposed to worn or readied gear counts as half weight against load.
• Burrow: Can burrow and reappear within 4".
"Ey, ukhnem! Yeshcho razik, yeshcho da raz! Razovyom my beryozu, Razovyom my kudryavu!"*
*Yo, heave ho! Once more, once again, still once more! Now we fell the stout birch tree, Now we pull hard.
Showing posts with label Centaur. Show all posts
Showing posts with label Centaur. Show all posts
Wednesday, 15 October 2014
Sunday, 10 November 2013
Chiral
Centaur Captain
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d8, Notice d8, Knowledge(Battle) d8,Knowledge(Poetry) d6, Perform d8, Persuasion d8, Survival d6, Throwing d6
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (2)
Hindrances: Curious, Loyal, Stubborn Edges: Arcane Background (Miracles), Command, Command Presence, Level Headed, Sweep, Tactician, Troubadour
Powers: (10 Power Points) Healing, Slumber
Special Abilities
• Hooves: Str+d4.
• Gallop: Base Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
Gear: Partial Plate armour (+2), Great spear (Str+d6, Parry +1, Reach 2, AP2 when charging)
"Remember this if nothing else: You should strive to keep your surface area to volume ratio reasonably constant. Little else is as important."
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d8, Notice d8, Knowledge(Battle) d8,Knowledge(Poetry) d6, Perform d8, Persuasion d8, Survival d6, Throwing d6
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (2)
Hindrances: Curious, Loyal, Stubborn Edges: Arcane Background (Miracles), Command, Command Presence, Level Headed, Sweep, Tactician, Troubadour
Powers: (10 Power Points) Healing, Slumber
Special Abilities
• Hooves: Str+d4.
• Gallop: Base Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
Gear: Partial Plate armour (+2), Great spear (Str+d6, Parry +1, Reach 2, AP2 when charging)
"Remember this if nothing else: You should strive to keep your surface area to volume ratio reasonably constant. Little else is as important."
Saturday, 9 November 2013
Male Centaur
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d6, Notice d6, Knowledge (Brewery) d6, Persuasion d6, Survival d8
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (2)
Edges: Quick, Liquid Courage
Hindrances: Minor Habit(Drunken carousing and debauchery), Outsider
Special Abilities:
• Hooves: Str+d4.
• Fast Runner: Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
Gear: Partial Plate armour (+2), Great spear (Str+d6, Parry +1, Reach 2, AP2 when charging)
"Did you say Beer?"
Friday, 8 November 2013
Centaur
Half-human and half-horse, centaurs are liminal beings, caught between the two halves of their natures.
Racial Abilities
• Hooves: Str+d4.
• Fast Runner: Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
• Minor Habit: Drunken carousing and debauchery.
• Outsider: Does not really get on with shopping. Or the indoors.
Racial Abilities
• Hooves: Str+d4.
• Fast Runner: Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
• Minor Habit: Drunken carousing and debauchery.
• Outsider: Does not really get on with shopping. Or the indoors.
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