Centaur Captain
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d8, Notice d8, Knowledge(Battle) d8,Knowledge(Poetry) d6, Perform d8, Persuasion d8, Survival d6, Throwing d6
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (2)
Hindrances: Curious, Loyal, Stubborn
Edges: Arcane Background (Miracles), Command, Command Presence, Level Headed, Sweep, Tactician, Troubadour
Powers: (10 Power Points) Healing, Slumber
Special Abilities
• Hooves: Str+d4.
• Gallop: Base Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
Gear: Partial Plate armour (+2), Great spear (Str+d6, Parry +1, Reach 2, AP2 when charging)
"Remember this if nothing else: You should strive to keep your surface area to volume ratio reasonably constant. Little else is as important."
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