Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d8
Skills: Fighting d8, Notice d4, Obscure d6, Stealth d10, Shooting d8
Pace: 5; Parry: 6; Toughness: 6 (1)
Edges: Arcane Background (Superpower), Arcane Resistance, Assassin, Marksman,
Power: (20 Power Points) Obscure(Darkness)
Special Abilities
• Darkvision: No vision penalties for darkness (range 12").
• Madness: Anyone attempting to read, control or contact the mind of this creature suffers an automatic level of Fatigue.
• Poison: Repeating light crossbow inflicts lethal poison if foe is Shaken or wounded.
• Size -1: Reduces Toughness by -1.
Gear: Leather armour (+1), short sword (Str+d6), repeating light crossbow (Shooting; range 15/30/60; 2d6; AP 2; Poison)
Wednesday, 15 January 2014
Nakayama Hayato
Human Samurai
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d6, Notice d6, Riding d6, Shooting d6, Taunt d6, Tracking d6
Charisma: -2; Pace: 6; Parry: 6; Toughness: 9/8 (3/2)
Hindrances: Code of Honor, Enemy (Minor), Outsider
Edges: Ambidextrous, Counterattack, Dodge, Two-Fisted
Gear: Dagger (Str+d4), Long Bow (Range 15/30/60, 2d6), Katana (Str+d6+2, AP 2), O-Yori (+3 (+2), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)
"Death is lighter than a feather."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d6, Notice d6, Riding d6, Shooting d6, Taunt d6, Tracking d6
Charisma: -2; Pace: 6; Parry: 6; Toughness: 9/8 (3/2)
Hindrances: Code of Honor, Enemy (Minor), Outsider
Edges: Ambidextrous, Counterattack, Dodge, Two-Fisted
Gear: Dagger (Str+d4), Long Bow (Range 15/30/60, 2d6), Katana (Str+d6+2, AP 2), O-Yori (+3 (+2), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)
"Death is lighter than a feather."
Tuesday, 14 January 2014
Deva
Attributes: Agility d12, Smarts d12, Spirit d12, Strength d12+1, Vigor d12
Skills: Faith d12+2, Fighting d12, Intimidation d12, Notice d12, Knowledge (Religion) d12, Persuasion d12, Stealth d8, Survival d6
Charisma: +2; Pace: 7; Parry: 9; Toughness: 12 (3)
Edges: Arcane Background (Miracles), Brawny, Level Headed, Power Surge, Sweep
Powers: (20 Power Points) Banish, Damage Field(Fire), Dispel, Fear, Greater Healing
Special Abilities
• Armour +3: Celestial Battle Array.
• Celestial Vision: No penalties for light levels.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Holy Aura: Attacks, damage, spells and opposed rolls from Evil creatures suffer a -2 penalty.
• Flight: Flying Pace of 9" and Climb 2.
• Good: Affected by powers and abilities that work on good creatures.
• Immunities: Fire, light, illusion, petrification and death magics.
Gear: Greatsword (Str+d10; Parry -1), Shield (+2 Parry, +2 Armor to ranged shots that hit in arc.)
"The less worthy the man, the greater his pride. And fear, best not to forget that which Angels cannot feel."
Skills: Faith d12+2, Fighting d12, Intimidation d12, Notice d12, Knowledge (Religion) d12, Persuasion d12, Stealth d8, Survival d6
Charisma: +2; Pace: 7; Parry: 9; Toughness: 12 (3)
Edges: Arcane Background (Miracles), Brawny, Level Headed, Power Surge, Sweep
Powers: (20 Power Points) Banish, Damage Field(Fire), Dispel, Fear, Greater Healing
Special Abilities
• Armour +3: Celestial Battle Array.
• Celestial Vision: No penalties for light levels.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Holy Aura: Attacks, damage, spells and opposed rolls from Evil creatures suffer a -2 penalty.
• Flight: Flying Pace of 9" and Climb 2.
• Good: Affected by powers and abilities that work on good creatures.
• Immunities: Fire, light, illusion, petrification and death magics.
Gear: Greatsword (Str+d10; Parry -1), Shield (+2 Parry, +2 Armor to ranged shots that hit in arc.)
"The less worthy the man, the greater his pride. And fear, best not to forget that which Angels cannot feel."
Axe Girl and Shield
Seasoned Killer
Wild Card
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d10, Gambling d4, Intimidation d6, Notice d4, Riding d6, Shooting d6, Survival d4, Taunt d4
Charisma: 0; Pace: 6; Parry: 8; Toughness: 8 (2)
Hindrances: Death Wish, Delusional (Minor), Vengeful (Major) Edges: Dodge, Mighty Blow, Nerves of Steel, Sweep, Trademark Weapon (Bastard Axe)
Gear: Bastard axe (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Improvised Armour (+2), Demon Shield (+2 Parry, +2 Armor to ranged shots that hit, Enchantment provides Berserk and +2 to Intimidation)
"Grrr."
"I don't think my shield likes you."
Wild Card
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d10, Gambling d4, Intimidation d6, Notice d4, Riding d6, Shooting d6, Survival d4, Taunt d4
Charisma: 0; Pace: 6; Parry: 8; Toughness: 8 (2)
Hindrances: Death Wish, Delusional (Minor), Vengeful (Major) Edges: Dodge, Mighty Blow, Nerves of Steel, Sweep, Trademark Weapon (Bastard Axe)
Gear: Bastard axe (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Improvised Armour (+2), Demon Shield (+2 Parry, +2 Armor to ranged shots that hit, Enchantment provides Berserk and +2 to Intimidation)
"Grrr."
"I don't think my shield likes you."
Monday, 13 January 2014
Mystic Theurge
Veteran Esoteric Mystic
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Bolt d8, Fighting d6, Fly d8, Healing d10, Investigation d6, Notice d6, Persuasion d6, Stealth d6 Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Curious, Poverty, Vow (Minor)
Edges: Arcane Background (Super Powers), New Power x2
Powers: Bolt, Fly, Healing
Gear: Light Mace (Str+d4), Blessed Robes (+2)
"I understand the power of the Gods."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Bolt d8, Fighting d6, Fly d8, Healing d10, Investigation d6, Notice d6, Persuasion d6, Stealth d6 Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Curious, Poverty, Vow (Minor)
Edges: Arcane Background (Super Powers), New Power x2
Powers: Bolt, Fly, Healing
Gear: Light Mace (Str+d4), Blessed Robes (+2)
"I understand the power of the Gods."
Mouseling Damiyo
Seasoned
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Lockpicking d6, Notice d8, Shooting d6, Stealth d6, Streetwise d6, Taunt d6
Charisma: 2; Pace: 5; Parry: 5; Toughness: 6(2)
Hindrances: Code of Honor, Stubborn, Vengeful (Minor)
Edges: Command, Command Presence, Hold the Line!, Inspire, Noble, Rich, Scamper
Gear: Katana (Str+d6+2, AP 2), Knife/Dagger (Range 3/6/12, Str+d4), Concealed chainmail (+2)
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Small: Size -1, Toughness -1.
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"When is it not dangerous ground? When it is deadly ground I fear."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Lockpicking d6, Notice d8, Shooting d6, Stealth d6, Streetwise d6, Taunt d6
Charisma: 2; Pace: 5; Parry: 5; Toughness: 6(2)
Hindrances: Code of Honor, Stubborn, Vengeful (Minor)
Edges: Command, Command Presence, Hold the Line!, Inspire, Noble, Rich, Scamper
Gear: Katana (Str+d6+2, AP 2), Knife/Dagger (Range 3/6/12, Str+d4), Concealed chainmail (+2)
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Small: Size -1, Toughness -1.
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"When is it not dangerous ground? When it is deadly ground I fear."
Sunday, 12 January 2014
Dragon Tortoise
Skills: Fighting d10, Notice d10, Swimming d12+2
Charisma: -; Pace: 6; Parry: 7; Toughness: 24 (5)
Edges: Two-Fisted.
Special Abilities
• Armour +5: Hardend Scales.
• Powerful Claws: Str+d8.
• Snapping Bite: Str+d6, Grab.
• Sonar: No vision penalties for darkness underwater.
• Fearless: Immune to fear and Intimidation.
• Aquatic: Swimming Pace of 14", and cannot drown.
• Size +10: Increases Toughness by +10.
• Gargantuan: -4 to attack medium-sized foes, they receive +4 to their attacks. Counts as having Heavy Armour and Heavy Weapons.
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Swallow: After successfully pinning a victim with a bite attack, this creature may make an opposed Strength roll as a normal action. If successful the victim has been swallowed, and automatically suffers Str+d8 damage every round after that. A swallowed victim can attempt to climb back up to the creature's mouth as a normal action with an opposed Strength roll, although it still remains pinned by the bite. This ability does not work on Large or bigger targets.
Some dragon tortoises can breath fire or fly by emitting jets of flame.
• Flight: Pace 12, climb -2.
• Fire Breath: Use the Cone Template; anyone inside makes an Agility roll at -2 or takes 2d8 damage. The dragon tortoise can't use its claw/bite attacks in the same round it uses its breath weapon.
"Dragon Tortoises are reputed to be freinds to all children. Possibly because they are too small to catch."
Saturday, 11 January 2014
Hawk
Skills: Fighting d6, Notice d12
Charisma: -; Pace: 4; Parry: 5; Toughness: 4
Edges: Frenzy
Special Abilities
• Talons: Str.
• Low Light Vision: No penalties for dim or dark lighting.
• Flight: Flying Pace of 9" and Climb 0.
• Size -2: Reduces Toughness by -2.
• Small: +2 to attack medium-sized foes, they receive -2 to their attacks.
"Keaaaaaaarck!"
Friday, 10 January 2014
Frank Buck
Seasoned "Archeologist"
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d6, Investigation d6, Notice d6, Persuasion d6, Shooting d8, Stealth d6, Streetwise d6, Swimming d6, Taunt d4
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
Hindrances: Bad Luck, Big Mouth, Greedy (Minor)
Edges: Combat Reflexes, Danger Sense, Dodge, Extraction Gear: S&W (.44) (Range 12/24/48, 2d6+1, Shots 6, AP 1, Revolver), Mossberg 500 (Range 12/24/48, 3d6/2d6/1d6, Shots 6, Shotgun)
Machete (Str+d6), Survival knife (Str+d4, Contains supplies that add +1 to Survival rolls)
"I'm sure the Eye of Kulaquo is in here. Somewhere."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d6, Investigation d6, Notice d6, Persuasion d6, Shooting d8, Stealth d6, Streetwise d6, Swimming d6, Taunt d4
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
Hindrances: Bad Luck, Big Mouth, Greedy (Minor)
Edges: Combat Reflexes, Danger Sense, Dodge, Extraction Gear: S&W (.44) (Range 12/24/48, 2d6+1, Shots 6, AP 1, Revolver), Mossberg 500 (Range 12/24/48, 3d6/2d6/1d6, Shots 6, Shotgun)
Machete (Str+d6), Survival knife (Str+d4, Contains supplies that add +1 to Survival rolls)
"I'm sure the Eye of Kulaquo is in here. Somewhere."
Crates
Toughness: 8
Special Abilities
• Cover: A Crate can provide Light cover for a size 0 character.
• Unlikely to be dangerous: The crate will never threaten to stab you and, in fact, cannot speak. In the event that the crate does speak, you are urged to disregard its advice.
Special Abilities
• Cover: A Crate can provide Light cover for a size 0 character.
• Unlikely to be dangerous: The crate will never threaten to stab you and, in fact, cannot speak. In the event that the crate does speak, you are urged to disregard its advice.
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