Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d8, Climbing d6, Notice d8, Obscure d6, Repair d6, Stealth d12, Shooting d6
Pace: 5; Parry: 7; Toughness: 6 (1)
Edges: Arcane Background (Superpower), Arcane Resistance, Acrobatic, Assassin, Level Headed
Power: (20 Power Points) Obscure(Darkness)
Special Abilities
• Darkvision: No vision penalties for darkness.
• Madness: Anyone attempting to read, control or contact the mind of this creature suffers an automatic level of Fatigue.
• Size -1: Reduces Toughness by -1.
Gear: Leather armour (+1), short sword (Str+d6), Buckler (+1 Parry), Grappling Hook.
Saturday, 18 January 2014
Friday, 17 January 2014
Spear Derro
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d8
Skills: Fighting d8, Notice d4, Obscure d6, Stealth d10, Shooting d4
Pace: 5; Parry: 6; Toughness: 6 (1)
Edges: Arcane Background (Superpower), Arcane Resistance, Assassin, Extraction, Level Headed
Power: (20 Power Points) Obscure(Darkness)
Special Abilities
• Darkvision: No vision penalties for darkness (range 12").
• Madness: Anyone attempting to read, control or contact the mind of this creature suffers an automatic level of Fatigue.
• Size -1: Reduces Toughness by -1.
Gear: Leather armour (+1), Spear (Str+d6, Reach 1)
Skills: Fighting d8, Notice d4, Obscure d6, Stealth d10, Shooting d4
Pace: 5; Parry: 6; Toughness: 6 (1)
Edges: Arcane Background (Superpower), Arcane Resistance, Assassin, Extraction, Level Headed
Power: (20 Power Points) Obscure(Darkness)
Special Abilities
• Darkvision: No vision penalties for darkness (range 12").
• Madness: Anyone attempting to read, control or contact the mind of this creature suffers an automatic level of Fatigue.
• Size -1: Reduces Toughness by -1.
Gear: Leather armour (+1), Spear (Str+d6, Reach 1)
Thursday, 16 January 2014
Arran Rabin
Novice Thief
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Lockpicking d6, Notice d6, Stealth d8, Streetwise d6, Taunt d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6 (1)
Hindrances: Big Mouth, Clueless, Greedy (Minor)
Edges: Assassin, Thief
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Leather armor (+1), Short Sword (Str+d6)
"No, not the Beast, How many times do I have to tell you I'm not that Rabin."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Lockpicking d6, Notice d6, Stealth d8, Streetwise d6, Taunt d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6 (1)
Hindrances: Big Mouth, Clueless, Greedy (Minor)
Edges: Assassin, Thief
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Leather armor (+1), Short Sword (Str+d6)
"No, not the Beast, How many times do I have to tell you I'm not that Rabin."
Derro Sorceror
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Bolt d8, Fighting d4, Havok d6, Notice d6, Obscure d6, Stealth d10, Shooting d4
Pace: 5; Parry: 4; Toughness: 6 (1)
Edges: Arcane Background (Superpower), Arcane Resistance, Assassin, Level Headed
Power: (20 Power Points) Bolt, Havok, Obscure(Darkness)
Special Abilities
• Darkvision: No vision penalties for darkness.
• Madness: Anyone attempting to read, control or contact the mind of this creature suffers an automatic level of Fatigue
• Size -1: Reduces Toughness by -1.
Gear: Leather armour (+1), Dagger (Str+d4)
Skills: Bolt d8, Fighting d4, Havok d6, Notice d6, Obscure d6, Stealth d10, Shooting d4
Pace: 5; Parry: 4; Toughness: 6 (1)
Edges: Arcane Background (Superpower), Arcane Resistance, Assassin, Level Headed
Power: (20 Power Points) Bolt, Havok, Obscure(Darkness)
Special Abilities
• Darkvision: No vision penalties for darkness.
• Madness: Anyone attempting to read, control or contact the mind of this creature suffers an automatic level of Fatigue
• Size -1: Reduces Toughness by -1.
Gear: Leather armour (+1), Dagger (Str+d4)
Wednesday, 15 January 2014
Derro Sniper
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d8
Skills: Fighting d8, Notice d4, Obscure d6, Stealth d10, Shooting d8
Pace: 5; Parry: 6; Toughness: 6 (1)
Edges: Arcane Background (Superpower), Arcane Resistance, Assassin, Marksman,
Power: (20 Power Points) Obscure(Darkness)
Special Abilities
• Darkvision: No vision penalties for darkness (range 12").
• Madness: Anyone attempting to read, control or contact the mind of this creature suffers an automatic level of Fatigue.
• Poison: Repeating light crossbow inflicts lethal poison if foe is Shaken or wounded.
• Size -1: Reduces Toughness by -1.
Gear: Leather armour (+1), short sword (Str+d6), repeating light crossbow (Shooting; range 15/30/60; 2d6; AP 2; Poison)
Skills: Fighting d8, Notice d4, Obscure d6, Stealth d10, Shooting d8
Pace: 5; Parry: 6; Toughness: 6 (1)
Edges: Arcane Background (Superpower), Arcane Resistance, Assassin, Marksman,
Power: (20 Power Points) Obscure(Darkness)
Special Abilities
• Darkvision: No vision penalties for darkness (range 12").
• Madness: Anyone attempting to read, control or contact the mind of this creature suffers an automatic level of Fatigue.
• Poison: Repeating light crossbow inflicts lethal poison if foe is Shaken or wounded.
• Size -1: Reduces Toughness by -1.
Gear: Leather armour (+1), short sword (Str+d6), repeating light crossbow (Shooting; range 15/30/60; 2d6; AP 2; Poison)
Nakayama Hayato
Human Samurai
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d6, Notice d6, Riding d6, Shooting d6, Taunt d6, Tracking d6
Charisma: -2; Pace: 6; Parry: 6; Toughness: 9/8 (3/2)
Hindrances: Code of Honor, Enemy (Minor), Outsider
Edges: Ambidextrous, Counterattack, Dodge, Two-Fisted
Gear: Dagger (Str+d4), Long Bow (Range 15/30/60, 2d6), Katana (Str+d6+2, AP 2), O-Yori (+3 (+2), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)
"Death is lighter than a feather."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d6, Notice d6, Riding d6, Shooting d6, Taunt d6, Tracking d6
Charisma: -2; Pace: 6; Parry: 6; Toughness: 9/8 (3/2)
Hindrances: Code of Honor, Enemy (Minor), Outsider
Edges: Ambidextrous, Counterattack, Dodge, Two-Fisted
Gear: Dagger (Str+d4), Long Bow (Range 15/30/60, 2d6), Katana (Str+d6+2, AP 2), O-Yori (+3 (+2), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)
"Death is lighter than a feather."
Tuesday, 14 January 2014
Deva
Attributes: Agility d12, Smarts d12, Spirit d12, Strength d12+1, Vigor d12
Skills: Faith d12+2, Fighting d12, Intimidation d12, Notice d12, Knowledge (Religion) d12, Persuasion d12, Stealth d8, Survival d6
Charisma: +2; Pace: 7; Parry: 9; Toughness: 12 (3)
Edges: Arcane Background (Miracles), Brawny, Level Headed, Power Surge, Sweep
Powers: (20 Power Points) Banish, Damage Field(Fire), Dispel, Fear, Greater Healing
Special Abilities
• Armour +3: Celestial Battle Array.
• Celestial Vision: No penalties for light levels.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Holy Aura: Attacks, damage, spells and opposed rolls from Evil creatures suffer a -2 penalty.
• Flight: Flying Pace of 9" and Climb 2.
• Good: Affected by powers and abilities that work on good creatures.
• Immunities: Fire, light, illusion, petrification and death magics.
Gear: Greatsword (Str+d10; Parry -1), Shield (+2 Parry, +2 Armor to ranged shots that hit in arc.)
"The less worthy the man, the greater his pride. And fear, best not to forget that which Angels cannot feel."
Skills: Faith d12+2, Fighting d12, Intimidation d12, Notice d12, Knowledge (Religion) d12, Persuasion d12, Stealth d8, Survival d6
Charisma: +2; Pace: 7; Parry: 9; Toughness: 12 (3)
Edges: Arcane Background (Miracles), Brawny, Level Headed, Power Surge, Sweep
Powers: (20 Power Points) Banish, Damage Field(Fire), Dispel, Fear, Greater Healing
Special Abilities
• Armour +3: Celestial Battle Array.
• Celestial Vision: No penalties for light levels.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Holy Aura: Attacks, damage, spells and opposed rolls from Evil creatures suffer a -2 penalty.
• Flight: Flying Pace of 9" and Climb 2.
• Good: Affected by powers and abilities that work on good creatures.
• Immunities: Fire, light, illusion, petrification and death magics.
Gear: Greatsword (Str+d10; Parry -1), Shield (+2 Parry, +2 Armor to ranged shots that hit in arc.)
"The less worthy the man, the greater his pride. And fear, best not to forget that which Angels cannot feel."
Axe Girl and Shield
Seasoned Killer
Wild Card
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d10, Gambling d4, Intimidation d6, Notice d4, Riding d6, Shooting d6, Survival d4, Taunt d4
Charisma: 0; Pace: 6; Parry: 8; Toughness: 8 (2)
Hindrances: Death Wish, Delusional (Minor), Vengeful (Major) Edges: Dodge, Mighty Blow, Nerves of Steel, Sweep, Trademark Weapon (Bastard Axe)
Gear: Bastard axe (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Improvised Armour (+2), Demon Shield (+2 Parry, +2 Armor to ranged shots that hit, Enchantment provides Berserk and +2 to Intimidation)
"Grrr."
"I don't think my shield likes you."
Wild Card
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d10, Gambling d4, Intimidation d6, Notice d4, Riding d6, Shooting d6, Survival d4, Taunt d4
Charisma: 0; Pace: 6; Parry: 8; Toughness: 8 (2)
Hindrances: Death Wish, Delusional (Minor), Vengeful (Major) Edges: Dodge, Mighty Blow, Nerves of Steel, Sweep, Trademark Weapon (Bastard Axe)
Gear: Bastard axe (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Improvised Armour (+2), Demon Shield (+2 Parry, +2 Armor to ranged shots that hit, Enchantment provides Berserk and +2 to Intimidation)
"Grrr."
"I don't think my shield likes you."
Monday, 13 January 2014
Mystic Theurge
Veteran Esoteric Mystic
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Bolt d8, Fighting d6, Fly d8, Healing d10, Investigation d6, Notice d6, Persuasion d6, Stealth d6 Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Curious, Poverty, Vow (Minor)
Edges: Arcane Background (Super Powers), New Power x2
Powers: Bolt, Fly, Healing
Gear: Light Mace (Str+d4), Blessed Robes (+2)
"I understand the power of the Gods."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Bolt d8, Fighting d6, Fly d8, Healing d10, Investigation d6, Notice d6, Persuasion d6, Stealth d6 Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Curious, Poverty, Vow (Minor)
Edges: Arcane Background (Super Powers), New Power x2
Powers: Bolt, Fly, Healing
Gear: Light Mace (Str+d4), Blessed Robes (+2)
"I understand the power of the Gods."
Mouseling Damiyo
Seasoned
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Lockpicking d6, Notice d8, Shooting d6, Stealth d6, Streetwise d6, Taunt d6
Charisma: 2; Pace: 5; Parry: 5; Toughness: 6(2)
Hindrances: Code of Honor, Stubborn, Vengeful (Minor)
Edges: Command, Command Presence, Hold the Line!, Inspire, Noble, Rich, Scamper
Gear: Katana (Str+d6+2, AP 2), Knife/Dagger (Range 3/6/12, Str+d4), Concealed chainmail (+2)
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Small: Size -1, Toughness -1.
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"When is it not dangerous ground? When it is deadly ground I fear."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Lockpicking d6, Notice d8, Shooting d6, Stealth d6, Streetwise d6, Taunt d6
Charisma: 2; Pace: 5; Parry: 5; Toughness: 6(2)
Hindrances: Code of Honor, Stubborn, Vengeful (Minor)
Edges: Command, Command Presence, Hold the Line!, Inspire, Noble, Rich, Scamper
Gear: Katana (Str+d6+2, AP 2), Knife/Dagger (Range 3/6/12, Str+d4), Concealed chainmail (+2)
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Small: Size -1, Toughness -1.
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"When is it not dangerous ground? When it is deadly ground I fear."
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