Wild Card
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Healing d8, Intimidation d6, Notice d8, Survival d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 10 (3)
Hindrances: Bloodthirsty, Loyal, Stubborn
Edges: Brawny, Counterattack, Fast Healer, Nerves of Steel
Gear: Great Sword (Str+d10, Parry –1, 2 hands), Dagger (Range 3/6/12, Str+d4), Castle of the Tesseract (+3, Damage Field(Skill d8, 20 Power Points, Army of Very Small People living in the armour))
"The Bald guy? He's just a puppet for the lord who rules the castle."
Tuesday, 1 April 2014
Saturday, 29 March 2014
Mouseling Assassin
Novice Mouseling Hired Blade
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Intimidation d6, Investigation d6, Notice d6, Stealth d8, Streetwise d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 3
Hindrances: Bloodthirsty, Cautious, Minor Greed
Edges: Assassin, Danger Sense, Scamper
Gear: Short Sword (Str+d6), Knife/Dagger (Range 3/6/12, Str+d4) x2
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Often Overlooked: Start with Stealth d6
• Scamper: Starts with Scamper Edge
• Small: Size -1, Toughness -1.
• Short Legs: Pace 5
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"You come up with the cheese and problems can be made to go away."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Intimidation d6, Investigation d6, Notice d6, Stealth d8, Streetwise d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 3
Hindrances: Bloodthirsty, Cautious, Minor Greed
Edges: Assassin, Danger Sense, Scamper
Gear: Short Sword (Str+d6), Knife/Dagger (Range 3/6/12, Str+d4) x2
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Often Overlooked: Start with Stealth d6
• Scamper: Starts with Scamper Edge
• Small: Size -1, Toughness -1.
• Short Legs: Pace 5
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"You come up with the cheese and problems can be made to go away."
Friday, 28 March 2014
Mouseling Trickster
Novice Mouseling Troublemaker
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d6, Notice d6, Persuasion d6, Stealth d6, Streetwise d8, Taunt d6, Throwing d6
Charisma: 0; Pace: 8; Parry: 5; Toughness: 3
Hindrances: Arrogant, Minor Phobia (Not being noticed), Stubborn
Edges: Fleet-Footed, Luck, Scamper
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Satirical Glove Puppets.
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Often Overlooked: Start with Stealth d6
• Scamper: Starts with Scamper Edge
• Small: Size -1, Toughness -1.
• Short Legs: Pace 5
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"Help, I'm being oppressed!"
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d6, Notice d6, Persuasion d6, Stealth d6, Streetwise d8, Taunt d6, Throwing d6
Charisma: 0; Pace: 8; Parry: 5; Toughness: 3
Hindrances: Arrogant, Minor Phobia (Not being noticed), Stubborn
Edges: Fleet-Footed, Luck, Scamper
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Satirical Glove Puppets.
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Often Overlooked: Start with Stealth d6
• Scamper: Starts with Scamper Edge
• Small: Size -1, Toughness -1.
• Short Legs: Pace 5
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"Help, I'm being oppressed!"
Thursday, 27 March 2014
Flying Saucer
Acc/Top Speed: 50/1000 Climb: 4; Toughness: 20 (4) Crew: 1
Notes: Heavy Armour
"A small vehicle usually seen in a close support role."
Notes: Heavy Armour
- Sensor Array: UFO's ignore all lighting penalties, and the pilot gets a +2 to Notice rolls to spot other aircraft.
- Weapons:
- Particle Beam: 150/300/600; Damage 5d10 (Heavy Weapon); ROF 2.
- Tractor Beam: These allow the craft to manipulate items up to 12” away; it can lift, hold, and manipulate up to two tons.
"A small vehicle usually seen in a close support role."
Sunday, 16 March 2014
Decker Lugstampf
Mad Scientist
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d6, Intimidation d4, Investigation d4, Knowledge (Chemistry) d6, Knowledge (Engineering) d6, Notice d8, Repair d8, Riding d4, Shooting d4, Weird Science d8
Charisma: -1; Pace: 6; Parry: 4; Toughness: 7(2) + Armor power
Hindrances: Bad Eyes (Minor), Grim Servant o’ Death, Minor Habit (Showing them All).
Edges: Arcane Background (Weird Science), Gadgeteer, McGyver, New Power x2, No Mercy
Powers: (Power Points 20) Armor, Boost (Strength), Smite.
Gear: Adjustable Spanner (Str+d4), Power Fist (Gadget for Smite), Steam Powered Armour (+2 and Gadget for Armor and Boost Strength Powers).
"Bwah-ah-hah." clunk "Spit. Could you pass me that spanner."
Grim Servant of Death is from Deadlands Reloaded. Substitute Bad Luck if you don't have it available.
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d6, Intimidation d4, Investigation d4, Knowledge (Chemistry) d6, Knowledge (Engineering) d6, Notice d8, Repair d8, Riding d4, Shooting d4, Weird Science d8
Charisma: -1; Pace: 6; Parry: 4; Toughness: 7(2) + Armor power
Hindrances: Bad Eyes (Minor), Grim Servant o’ Death, Minor Habit (Showing them All).
Edges: Arcane Background (Weird Science), Gadgeteer, McGyver, New Power x2, No Mercy
Powers: (Power Points 20) Armor, Boost (Strength), Smite.
Gear: Adjustable Spanner (Str+d4), Power Fist (Gadget for Smite), Steam Powered Armour (+2 and Gadget for Armor and Boost Strength Powers).
"Bwah-ah-hah." clunk "Spit. Could you pass me that spanner."
Grim Servant of Death is from Deadlands Reloaded. Substitute Bad Luck if you don't have it available.
Caryatid
Attributes: Agility d6, Smarts d4 (M), Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Stealth d8 Charisma: -; Pace: 6; Parry: 5; Toughness: 10 (4)
Edges: First Strike, Harder to Kill, Improved Arcane Resistance.
Gear: Sword (Str+d8)
Special Abilities
• Armour +4: Made of stone.
• Low Light Vision: No penalties for dim or dark lighting.
• Darkvision: No vision penalties for darkness.
• Mindless: Immune to mind-affecting magic.
• Fearless: Immune to fear and Intimidation. • It's a Trap: +4 to Stealth when pretending to be statue or bas-relief. +2 to called shots to disarm or to attack the opponents weapon. • Construct: +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
"Originally this form of enchantment was used to create dancing girls."
Skills: Fighting d8, Stealth d8 Charisma: -; Pace: 6; Parry: 5; Toughness: 10 (4)
Edges: First Strike, Harder to Kill, Improved Arcane Resistance.
Gear: Sword (Str+d8)
Special Abilities
• Armour +4: Made of stone.
• Low Light Vision: No penalties for dim or dark lighting.
• Darkvision: No vision penalties for darkness.
• Mindless: Immune to mind-affecting magic.
• Fearless: Immune to fear and Intimidation. • It's a Trap: +4 to Stealth when pretending to be statue or bas-relief. +2 to called shots to disarm or to attack the opponents weapon. • Construct: +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
"Originally this form of enchantment was used to create dancing girls."
Skeleton Skirmisher
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Intimidation d6, Notice d6
Pace: 8; Parry: 7; Toughness: 7
Edge: Extraction
Gear: Spear (Str+d6, Reach 1, +1 Parry)
Special Abilities
• Bony Claws: Str+d4.
• Fearless: Skeletons are immune to Fear and Intimidation.
• Undead: +2 Toughness; +2 to recover from being
Shaken; called shots do no extra damage.
• Fleet of foot: Running die is d8
An improvement over the standard Skeleton created by a Master Necromancer (Horror Companion p6)
Skills: Fighting d8, Intimidation d6, Notice d6
Pace: 8; Parry: 7; Toughness: 7
Edge: Extraction
Gear: Spear (Str+d6, Reach 1, +1 Parry)
Special Abilities
• Bony Claws: Str+d4.
• Fearless: Skeletons are immune to Fear and Intimidation.
• Undead: +2 Toughness; +2 to recover from being
Shaken; called shots do no extra damage.
• Fleet of foot: Running die is d8
An improvement over the standard Skeleton created by a Master Necromancer (Horror Companion p6)
Cyclops Hordeling
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d4, Jet d6, Notice d4, Stealth d8
Charisma: -; Pace: 6; Parry: 4; Toughness: 6 (1)
Edges: Arcane Background(Super), Frenzy
Powers: (20 Power Points) Jet (Baleful Gaze).
Special Abilities
• Armour +1: Demonic flesh.
• Bite: Str+d4.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Evil: Affected by powers and abilities that work on evil creatures.
• Resistances: -2 damage from acid and fire.
• Size -1: Four feet tall; Toughness -1.
"I can see no way that this could have evolved."
Skills: Fighting d4, Jet d6, Notice d4, Stealth d8
Charisma: -; Pace: 6; Parry: 4; Toughness: 6 (1)
Edges: Arcane Background(Super), Frenzy
Powers: (20 Power Points) Jet (Baleful Gaze).
Special Abilities
• Armour +1: Demonic flesh.
• Bite: Str+d4.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Evil: Affected by powers and abilities that work on evil creatures.
• Resistances: -2 damage from acid and fire.
• Size -1: Four feet tall; Toughness -1.
"I can see no way that this could have evolved."
Winged Hordeling
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d4, Notice d6, Stealth d8
Charisma: -; Pace: 5; Parry: 4; Toughness: 6 (1)
Edges: Frenzy
Special Abilities
• Armour +1: Demonic flesh.
• Corrosive Lick: Str+d6.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Evil: Affected by powers and abilities that work on evil creatures.
• Resistances: -2 damage from acid and fire.• Flight: Flying Pace of 8" and Climb -1.
• Size -1: Four feet tall; Toughness -1.
"If they were not so numerous they would be only a marginal threat."
Skills: Fighting d4, Notice d6, Stealth d8
Charisma: -; Pace: 5; Parry: 4; Toughness: 6 (1)
Edges: Frenzy
Special Abilities
• Armour +1: Demonic flesh.
• Corrosive Lick: Str+d6.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Evil: Affected by powers and abilities that work on evil creatures.
• Resistances: -2 damage from acid and fire.• Flight: Flying Pace of 8" and Climb -1.
• Size -1: Four feet tall; Toughness -1.
"If they were not so numerous they would be only a marginal threat."
Staring Hordeling
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d4, Notice d10, Stealth d8, Throwing d8+1
Charisma: -; Pace: 6; Parry: 4; Toughness: 6 (1)
Edges: Alertness, Frenzy
Special Abilities
• Armour +1: Demonic flesh.
• Bite: Str+d4.
• Thrown Rock: Range 6/12/24, Str+d4.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Evil: Affected by powers and abilities that work on evil creatures.
• Resistances: -2 damage from acid and fire.
• Size -1: Four feet tall; Toughness -1.
"Luckily, they haven't discovered grenades."
Skills: Fighting d4, Notice d10, Stealth d8, Throwing d8+1
Charisma: -; Pace: 6; Parry: 4; Toughness: 6 (1)
Edges: Alertness, Frenzy
Special Abilities
• Armour +1: Demonic flesh.
• Bite: Str+d4.
• Thrown Rock: Range 6/12/24, Str+d4.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Evil: Affected by powers and abilities that work on evil creatures.
• Resistances: -2 damage from acid and fire.
• Size -1: Four feet tall; Toughness -1.
"Luckily, they haven't discovered grenades."
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