Wild Card
Attributes: Agility d12+3, Smarts d12+2, Spirit d12+2, Strength d12+5, Vigor d12+2
Skills: Fighting d12+2, Intimidation d12+3, Notice d12+2, Knowledge (Religion) d12+6, Knowledge (Planes) d12, Knowledge (Battle) d12, Knowledge (History) d12, Persuasion d12+2, Stealth d10, Spellcasting d12
Charisma: +4; Pace: 7; Parry: 9; Toughness: 13 (4)
Edges: Ambidexterous, Arcane Background (Magic), Brawler, Bruiser, Combat Reflexes, Command, Level Headed, Martial Artist, Martial Arts Master, Strong Willed, Two-Fisted, Wizard
Powers: (20 Power Points) Blast (fire storm), Dispel, Summon Ally, Telekinesis, Teleport
Special Abilities:
• Fists of Fury: Str+d6+4
• Armour +4: Natural armour.
• Low Light Vision: No penalties for dim or dark lighting.
• Truevision: Can see through illusions, shapechanging, invisibility, etc.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Flaming Aura: Anyone attacking the character with unarmed or natural weapons suffers 2d6 fire damage.
• Unholy Aura: Attacks, damage, spells and opposed rolls from Good creatures suffer a -2 penalty.
• Flight: Flying Pace of 12".
• Evil: Affected by powers and abilities that work on evil creatures.
• Spawned in the Rookeries of Hell: +2 to recover from being Shaken; Immune to Poison and disease.
• Weakness: Double Damage from Cold Iron
• Size +4: Increases Toughness by +4.
• Large: -2 to attack medium-sized foes, they receive +2 to their attacks.
"Your Kung-Fu is weak. Kneel before my Burning Wind Style."
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