Attributes: Agility d8, Smarts d4, Spirit d12, Strength d12+4, Vigor d12+2
Skills: Fighting d8, Notice d12+1, Stealth d10
Charisma: +2; Pace: 5; Parry: 7; Toughness: 14 (1)
Edges: Brawny, First Strike, Level Headed
Gear: Light Armour(+1), Khopesh(Str+d8), Light Shield (+1 Parry, +1 Armor vs Missile attacks)
Special Abilities:
• Fist: Str+d6; mummy rot.
• Soulvision: No vision penalties for darkness
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers.
• Weakness: Fire (double damage). Very Flammable (Catch light on exposure to fire 4+ on a d6)
• Mummy Rot: Victims must make a Vigor roll at the beginning of each turn until they get a raise. On a failure, they suffer a wound as their flesh melts and rots.
• Toughness: +1 Toughness.
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