Attributes: Agility d12+2, Smarts d6, Spirit d8, Strength d12+2, Vigor d12
Skills: Fighting d8, Climbing d12+1, Notice d12+1, Stealth d12+1, Survival d12, Tracking d12+1, Swimming d12+1
Charisma: -; Pace: 7; Parry: 6; Toughness: 13 (2)
Edges: Combat Reflexes, Improved Dodge, Quick
Special Abilities
• Armour +2: Burning Scales.
• Bite: Str+d6.
• Claws: Str+d6; Grab.
• Scent:
Can navigate, track and detect creatures by scent (range 6", halved for
upwind and doubled for downwind, doubled again for very strong scents).
Only adjacent creatures can be pinpointed accurately.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Pounce: +4 attack/damage and -2 Parry when first moving adjacent to foe.
• Evil: Affected by powers and abilities that work on evil creatures.
• Resistance: -2 damage from fire.
• Size +3: Increases Toughness by +3.
"Kgggrrrrrww!"
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