Wednesday, 16 October 2013
Umber Blob
Attributes: Agility d4, Smarts d4 (A), Spirit d4, Strength d8, Vigor d12
Skills: Fighting d6, Climbing d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 8
Special Abilities
• Acidic Pseudopods: Str+d6; Constrict.
• Blindsight: Ignore sight-based penalties and gaze attacks.
• Split: If hit with a raise by a slashing weapon, this creature splits into two halves, each with -2 Toughness. The halves can act independently, but cannot be split again. They can reconnect if left alone for a few minutes.
• Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
• Mindless: Immune to mind-affecting magic.
• Fearless: Immune to fear and Intimidation.
• Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
• Amorphous: Doesn't suffer additional damage from raises or called shots.
• Immunities: Electricity, sleep, poison, shapechanging, paralysis, Gang Up bonuses and mind-affecting .
Labels:
Abomination
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment