Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+1, Vigor d10
Skills: Fighting d10, Intimidation d10, Notice d8, Stealth d6, Survival d12, Swimming d12+3, Spellcasting d6
Charisma: -; Pace: 6; Parry: 7; Toughness: 10
Edges: Ambidextrous, Arcane Background (Magic), Brawny, Combat Reflexes
Powers: Obscure (fog cloud), Teleport
Special Abilities
• Bite: Str+d6.
• Darkvision: No vision penalties for darkness (range 12").
• Blindsense: Can sense and approximately pinpoint things within 6", attacks using blindsense are made at -2.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
• Flight: Flying Pace of 6" and Climb 3.
• Natural Swimmer: Swimming Pace of 7", and +2 to resist drowning.
• Resistances: -2 damage from electricity and sonic attacks.
• Size +2: Increases Toughness by +2.
"Ribbit"
No comments:
Post a Comment