Seasoned Grey Medic
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Healing d8, Investigation d6, Notice d6, Persuasion d6, Piloting d4, Psionics d8, Shooting d4, Stealth d4, Taunt d4
Charisma: 0; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Big Mouth, Curious, Loyal
Edges: Arcane Background (Psionics), Dodge, Healer, New Power, Power Points, Rapid Recharge
Powers: (15 Power Points) Healing, Mind Reading, Speak language, Stun
Gear: Medkit, Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)
"Their genetic material may be of use. We should sample it."
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