Attributes: Agility d8, Smarts d4, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Notice d8, Stealth d8
Charisma: -; Pace: -; Parry: 4; Toughness: 7
Edges: Improved Dodge
Special Abilities
• Chilling Touch: Str+d6. Characters hit must make a Strength roll or suffer a level of Fatigue.
• Soul sight: No vision penalties.
• Ethereal: Intangible and can only be hurt by magical attacks, Champions, Holy Warriors and Laser/Plasma Weapons.
• Create Spawn: Anything slain by this creature is doomed to become one as well.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
• Flight: Flying Pace of 7" and Climb 0.
• Vulnerability: Sunlight does 2d8 damage per round to a shadow.
"Woo. Woo?"
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