Skills: Faith d10, Fighting d10, Intimidation d8, Notice d12, Persuasion d10, Shooting d8, Stealth d10, Taunt d8
Charisma: +2; Pace: 7; Parry: 7; Toughness: 10(2)
Edges: Assassin, Arcane Background (Miracles), Improved Extraction, First Strike, Level Headed, Power Surge
Powers: (15 Power Points) Armor, Banish, Barrier, Dispel, Fear, Healing, Smite, Teleport(Step into one shadow and out of another)
Special Abilities
• Armour +2: Aura of invincibility.
• Sword of Shadows: Str+d8. Causes Fatigue equal to the number of wounds it does.
• True Sight: No vision penalties for darkness, can't see illusions.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Holy Aura: Attacks, damage, spells and opposed rolls from Evil creatures suffer a -2 penalty.
• Flight: Flying Pace of 10" and Climb 2.
• Good: Affected by powers and abilities that work on good creatures.
• Hardy: A second Shaken result doesn't become a wound.
• Very Tough: +1 Toughness.
"The shadows know the hearts of men."
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