Thursday, 12 December 2013

Demon Lord of Minotaurs

Wild Card
Attributes: Agility d12, Smarts d10, Spirit d12+2, Strength d12+4, Vigor d12+4
Skills: Fighting d12+2, Intimidation d12+2, Notice d10, Knowledge (Battle) d8, Persuasion d8,
Stealth d4, Survival d10, Shooting d8, Spellcasting d10 

Charisma: +4; Pace: 7; Parry: 9; Toughness: 16 (2)

Edges: Arcane Background (Magic), Berserk, Charisma, Command, Improved Extraction, Sweep

Powers: Barrier (stone), Elemental Manipulation (Fire), Obscure (Smoke cloud), Teleport.


Special Abilities Horns: Str+d6. 

Death Throes: Immediately after being incapacitated, this creature makes an attack against all adjacent targets (as if using Improved Sweep).
Evil: Affected by powers and abilities that work on evil creatures.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Gore: +4 damage when first moving adjacent to foe.
Hardy: A second Shaken result doesn't become a wound.

Maze Sense: Can make a Smarts roll at +2 to solve any maze.
Perverse Attraction: The lord may use Persuasion as a Test of Will against members of the opposite sex, pitting his oiled muscles against the foe’s Smarts. He may add Charisma bonuses to his roll.
Immunities: Fire/Heat.• Size +4: Fourteen feet tall; Toughness +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks. 

 
Gear: Partial Platemail (+2), greataxe (Str+d10)

" I have many talents..."

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