Tuesday, 3 December 2013

Minotaur Champion

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d12, Vigor d12
Skills: Fighting d10, Intimidation d8, Notice d10, Stealth d6, Survival d12, Shooting d8
Charisma: -; Pace: 5; Parry: 7; Toughness: 12 (2)

Edges: Ambidextrous, Berserk, Florentine, Two Fisted.

Special Abilities
Horns: Str+d6.

Maze Sense: Can make a Smarts roll at +2 to solve any maze.
Gore: +4 damage when first moving adjacent to foe.
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.


Gear: Partial plate (+2), Large Axe (Str+d8), Oversized Punch Dagger (Str+d6)

"Time to die, meateater."

No comments:

Post a Comment