Skills: Fighting d10, Intimidation d8, Notice d10, Stealth d6, Survival d12, Shooting d8
Charisma: -; Pace: 5; Parry: 7; Toughness: 12 (2)
Edges: Ambidextrous, Berserk, Florentine, Two Fisted.
Special Abilities
• Horns: Str+d6.
• Maze Sense: Can make a Smarts roll at +2 to solve any maze.
• Gore: +4 damage when first moving adjacent to foe.
• Hardy: A second Shaken result doesn't become a wound.
• Size +2: Increases Toughness by +2.
Gear: Partial plate (+2), Large Axe (Str+d8), Oversized Punch Dagger (Str+d6)
"Time to die, meateater."
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