Wild Card
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d12+6, Vigor d12
Skills: Fighting d10, Intimidation d10, Knowledge(Battle) d8, Notice d6, Repair d10, Throwing d6
Pace: 8 ; Parry: 7; Toughness: 16(3)
Hindrances: Overconfident, Loyal
Edges: Ambidexterous, Command, Command Presence, Improvisational Fighter, Level Headed, Natural Leader, Strong Willed, Tactician, Two-Fisted.
Gear: Brass and Steel Plate(+3) Giant Longsword (Str+d8, AP 2), Armoured Fist (Str+d4), an Incendiary (Thrown, 2d10 Fire damage, Ignores Armour, Medium Burst Template, Grenade)
Special Abilities:
• Immunity: Fire giants are immune to heat and all flame and fire-based attacks and effects.
• Large: -2 to attack Human-sized foes, they receive +2 to their attacks.
• Size +5: Increases Toughness by +5
• Weakness: Fire giants are vulnerable to cold attacks, taking double damage from them.
"Attack pattern Uruz"
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