Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d6, Notice d4, Perform d8, Riding d8, Stealth d8, Swimming d6
Charisma: -; Pace: 5; Parry: 5; Toughness: 5 (1)
Edges: AB(Miracles), Troubadour, Two-Fisted
Spells:(10 Power Points) Boost Trait (Strength, Pace, Parry or Toughness), Fear
Gear: Leather vest (+1), Dogslicer (Str+d6, no penalties for d4 strength if used twohanded), Whip (Str+d4, Reach 1, Can grapple at reach.)
Special Abilities:
• Darkvision: No vision penalties for darkness (range 12").
• Size -1: Reduces Toughness by -1.
• Infravision: Goblins halve penalties for dark lighting against living targets (round down).
• Racial Enemy: Dogs
Troubadour and Perform are described on p4-5 of Wizards and Warriors.
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