Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12, Vigor d8
Skills: Fighting d6, Notice d8, Stealth d4, Tracking d8
Pace: 5; Parry: 5; Toughness: 11 (2)
Special Abilities
• Armour +2: Armoured plates.
• Bite: Str+d6; Disease.
• Tentacles: Str+d6; Reach 1"; Constrict.
• Scent:
Can navigate, track and detect creatures by scent (range 6", halved for
upwind and doubled for downwind, doubled again for very strong scents).
Only adjacent creatures can be pinpointed accurately.
• Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
• Immunity: Disease.
• Disease: Make a Vigor roll or become afflicted.
• Size +2: Increases Toughness by +2.
"Scloop."
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