Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d10
Skills: Fighting d8, Intimidation d6, Notice d10, Stealth d4, Survival d10
Pace: 6; Parry: 5; Toughness: 9
Edges: Berserk
Special Abilities
• Horns: Str+d6.
• Maze Sense: Can make a Smarts roll at +2 to solve any maze.
• Gore: +4 damage when first moving adjacent to foe.
• Hardy: A second Shaken result doesn't become a wound.
• Size +2: Eight foot tall. Increases Toughness by +2.
Gear: Greataxe (Str+d10; Parry -1)
"Rarrgh."
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