Wild Card
Attributes: Agility d6, Smarts d12, Spirit d12, Strength d12+6, Vigor d12+3
Skills: Fighting d10, Intimidation d12+4, Notice d12+4, Persuasion d12+4, Swimming d6, Shooting d8
Charisma: +4; Pace: 9; Parry: 7; Toughness: 27 (6)
Edges: Alertness
Special Abilities:
• Armour +6: Natural armour.
• Claws: Str+d8.
• Low Light Vision: No penalties for dim or dark lighting.
• Darkvision: No vision penalties for darkness with a range of 12".
• Flight: Flying Pace of 28".
• Burrow: Can burrow and reappear within 6".
• Aquatic: Swimming Pace of 6", and cannot drown.
• Breath Weapon: Shooting +2; 2d10; Cone Template; avoid with opposed Agility roll.
• Size +12: Increases Toughness by +12.
• Gargantuan: -4 to attack medium-sized foes, they receive +4 to their attacks. Counts as having Heavy Armour and Heavy Weapons.
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