Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12+2, Vigor d12+2
Skills: Fighting d6, Notice d6, Tracking d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 14 (2)
Edges: Alertness, Strong Willed
Special Abilities:
• Armour +2: Rubbery Flesh.
• Claws: Str+d6.
• Bite: Str+d6.
• Low Light Vision: No penalties for dim or dark lighting.
• Darkvision: No vision penalties for darkness with a range of 18".
• Regeneration: May make a Vigor roll every round to heal damage.
• Size +3: Increases Toughness by +3.
• Weakness: Wounds caused by Fire or Acid cannot be healed by regeneration.
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