Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d8, Notice d8, Taunt d6, Tracking d6
Pace: 6”; Parry: 6; Toughness: 5
Hindrances: Cautious
Edges: Florentine, Improved Level Headed, Quick
Gear: Two Short Swords (Str+d6)
Special Abilities:
• Bite: Str+d4.
• Poison: The bite of serpentmen carries a Knockout Poison.
• Cold Blooded: Cold makes Serpentmen torpid and slow, In a 0ºC or below environment or for 1d6 rounds after taking cold damage, Serpent men lose Quick and Improved Level Headed and are Lame.
"Sssss. Ssss. Ssss."
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