Skills: Fighting d10, Intimidation d12+3, Climbing d12+1, Notice d12+1, Persuasion d8, Pilot d10, Tracking d12, Throwing d8
Charisma: -; Pace: 8; Parry: 7; Toughness: 18(1)
Hindrances: Major Habit(Utopian Philosophical Disputation)
Edges: Sweep, Improved Sweep, Strong Willed, Woodsman
Gear: Partial Armour (+1), Great Sword (Str+d10; -1 Parry, 2 hands), Lightning Bolts (Throwing; range 10/20/40; 2d10 damage, RoF 2, Snapfire)
Special Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Immunity: Electricity and Weather
• Size +8: Increases Toughness by +8.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.
• Personal Cloud: Can take an action to make a Piloting roll to summon a dirigible cloud for hours equal to the Giant's Smarts die. The Cloud is capable of carrying half a dozen giants or equivalent smaller creatures at Flying Pace 12.
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