Tuesday, 18 June 2013

Demonic Knight

Attributes: Agility d8, Smarts d10, Spirit d10, Strength d12+2, Vigor d12
Skills: Fighting d8, Intimidation d12, Climbing d8, Notice d12, Knowledge (Planes) d12, Persuasion d12, Repair d10, Stealth d8, Survival d12, Spellcasting d12
Charisma: +2; Pace: 5; Parry: 7; Toughness: 11 (3)

Gear: Longsword (Str+d8), Plate Armour (+3), Medium Shield  (+1 Parry, +2 Armor to ranged shots that hit)

Edges: Alertness, Arcane Background (Miracles), Command, Fervor, Sweep, Unholy Warrior
Powers: (15 Power Points) Detect Arcana (see invisibility), Dispel, Fear

Special Abilities:
• Low Light Vision:
No penalties for dim or dark lighting.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Hell's Guard: Anyone slain by this creature arise the next round as a zombie under its control.
• Evil: Affected by powers and abilities that work on evil creatures.

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