Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Intimidation d6, Notice d6, Knowledge (Things man was not meant to know) d8, Persuasion d6, Spellcasting d6, Stealth d8
Pace: 4; Parry: 6; Toughness: 6(2)
Edges: Arcane Background (Magic)
Powers: (10 Power Points) Detect Arcana, Obscure, Teleport
Gear: Hooded Robe (+2), Small Halberd (Str+d6, Reach 1, 2hands)
Special Abilities:
• Arcane Resistance: +2 Armor against damage causing powers and +2 on trait rolls to resist opposed powers.
• Claws: Str+d4.
• Demon: +2 to recover from being Shaken; Immune to poison and disease; Half-damage from nonmagical attacks except for cold iron.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Dark Advice: If adjacent to it's master, it can grant it's master +1 to Ritual Magic, Spellcasting and Weird Science rolls.
• Size -1: Reduces Toughness by -1.
• Weakness (Cold Iron): Takes normal damage from cold iron weapons.
• Evil: Affected by powers and abilities that work on evil creatures.
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