Skeletal Warrior
Wild CardAttributes: Agility d8, Smarts d8, Spirit d10, Strength d12+1, Vigor d10
Skills: Fighting d8, Intimidation d12+1, Notice d12, Repair d12, Riding d8, Stealth d8
Pace: 6; Parry: 6; Toughness: 12(3)
Edges: Beastbond, Counter Attack, Strong Willed
Gear: Longsword (Str+d8), Plate Armour(+3), Large Shield(+2 Parry, +2 Armour vs ranged attacks in arc.)
Special Abilities:
• Blindsight: Ignore sight-based penalties and gaze attacks.
• Fear: Anyone who sees this creature must make a Fear check.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison and called shots.
• Steed: Once between each pair of dusks, he can Summon an Undead Warhorse for a Spirit test hours.
• Pah, I don't need my Body!: When killed his skull undocks from his body, since he is a Headless Knight (a Dullahan) mated with a separately Animated Flying Skull.
Animated Flying Skull
Wild CardAttributes: Agility d8, Smarts d8, Spirit d10, Strength d6, Vigor d6
Skills: Fighting d8, Intimidation d12, Notice d8, Stealth d10
Pace: -; Parry: 6; Toughness: 5
Special Abilities:
• Slam: Str
• Blindsight: Ignore sight-based penalties and gaze attacks.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison and called shots.
• Flight: Flying Pace of 7".
• Immunity: Fire.
• Size -2: Reduces Toughness by -2.
• Small: +2 to attack medium-sized foes, they receive -2 to their attacks.
"Heh, Overconfidence, I remember that. This is my getaway skull."
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