Skills: Fighting d8, Shooting d8
Charisma: -; Pace: 6; Parry: 6; Toughness: 11
Hindrance: Major Habit (Refined Fuels)
Edges: Acrobat, Quick
Special Abilities:
• Flaming Fists: Str+d6 and sets things on fire.
• Flame Strike: Fire golems can project a searing blast of flame using the Cone Template. Characters within the cone must beat it’s Shooting roll with Agility or suffer 2d10 damage, plus the chance of catching fire.
• Incendiary: The Fire Golem has a Fire Damage Field.
• Low Light Vision: No penalties for dim or dark lighting
• Mindless: Immune to mind-affecting magic.
• Fearless: Immune to fear and Intimidation.
• Construct: +2 to recover from Shaken, ignore wound modifiers.
• Size +3: Increases Toughness by +3.
• Weakness: Takes double damage from Water/Cold.
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