Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Climbing d6, Fighting d4, Notice d6, Shooting d6, Stealth d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 6 (1)
Hindrance: Bloodthirsty
Edges: Alertness, Steady Hands
Gear: Leather armour (+1), knife (Str+d4), Bow (Shooting; range 12/24/48; 2d6)
Racial Abilities:
• Infravision: Goblins halve penalties for dark lighting against living targets (round down).
• Small: Size -1 and thus toughness -1.
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