Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Notice d6, Repair d6, Stealth d6, Throwing d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 5 (1)
Hindrance: Cowardly
Edge: Assassin, First Strike, Extraction
Gear: Spear (Str+d6; Reach 1"; Parry +1; 2 hands), sling (Throwing; range 4/8/16; Str+d4), Leather bits(+1)
Racial Abilities:
• Arcane Senses: Kobolds can detect supernatural persons, objects, or effects within sight. This includes invisible foes, enchantments on people or items, weird science devices, and so on. Kobolds find this taxing and must succeed on a Spirit roll at –2 or suffer a level of Fatigue, which is removed after an hour’s rest.
• Dragonblood: Kobolds have the blood of dragons coursing through their veins. If they choose the Arcane Background (Magic) Edge they start with 15 Power Points.
• Small: Size -1 and thus toughness -1.
"Utinni!"
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