Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Climbing d6, Fighting d6, Notice d6, Stealth d6, Throwing d4
Charisma: -; Pace: 8; Parry: 6; Toughness: 6 (1)
Hindrance: Bloodthirsty, Major Habit(Fungoid based amphetamines)
Edges: Alertness, Frenzy, Fleet-Footed
Gear: Leather armour (+1), mace (Str+d6), shield (Parry +1)
Racial Abilities:
• Infravision: Goblins halve penalties for dark lighting against living targets (round down).
• Small: Size -1 and thus toughness -1.
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