Monday, 24 June 2013

Ezren

Veteran Human Wizard
Wild Card
Attributes:
Agility d8, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Driving d4, Fighting d4, Intimidate d6, Knowledge(Arcana) d10, Notice d6, Shooting d4, Spellcasting d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (1)

Hindrances: Curious, Loyal, Minor Enemy(Priesthood of Abadar)
Edges: Arcane Background(Magic), New Powerx2, Rapid Recharge, Wizard
Spells: (10 Power Points) Armor, Bolt(Acid), Blast(Fireball), Speed, Teleport

Gear: Cane (Str+d4, +1 Parry), light crossbow (Shooting; range 15/30/60; 2d6; AP 2)

Kyra

Veteran Human Cleric
Wild Card
Attributes:
Agility d6, Smarts d6, Spirit d12, Strength d8, Vigor d8
Skills: Fighting d8, Healing d10, Faith d10, Persuasion d10, Throwing d4
Charisma: -; Pace: 5; Parry: 5; Toughness: 10 (3)

Hindrances: Code of honor, Vengance, Vow
Edges: Arcane Background(Miracles), Brawny, Champion, Holy Warrior
Spells: (10 Power Points) Bolt(Searing ray of light), Deflection, Healing

Gear:
Plate corselet (+3), scimitar (Str+d8), sling (Throwing; range 4/8/16; Str+d4), backpack, bedroll, silver holy symbol, spell component pouch, trail rations (2), waterskin

Lilith

Deposed Queen of the Succubi
Wild Card 
Attributes: Agility d12+2, Smarts d12+3, Spirit d12+3, Strength d12+2, Vigor d12+2
Skills: Fighting d12+2, Intimidation d12+3, Notice d12+7, Knowledge (Planes) d12+4, Persuasion d12+4, Stealth d12, Survival d12+1, Spellcasting d12
Charisma:
+4; Pace: 7; Parry: 9; Toughness: 12 (3)


Edges: Alertness, Arcane Background (Magic), Combat Reflexes, Frenzy, Quick, Strong Willed
Powers:
Barrier (fire), Dispel, Intangibility, Mind Reading, Obscure (darkness), Puppet, Summon Ally, Teleport 

 
Gear: Segmented Metal Whip (Str+d6, Reach 1, Can Grapple at Reach.)

 
Special Abilities:
• Armour +3:
Natural armour.
• Darkvision:
No vision penalties for darkness (range 12").
• Extraplanar:
Not native to the material plane, and can be targeted by Banish.

• Flight: Flying Pace of 9".
• Evil: Affected by powers and abilities that work on evil creatures.
• Immunities: Electricity and poison.
• Resistances: -2 damage from acid, cold and fire.
• Poison: Inflict lethal poison if foe is Shaken or wounded.

Lem

Veteran Halfling Bard
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6, Climbing d4, Notice d6, Perform d8, Persuasion d8, Stealth d8, Taunt d8, Throwing d6
Charisma: +4; Pace: 5; Parry: 5; Toughness: 7 (2)

Hindrances: Heroic, Poor, Outsider
Edges: Arcane Background (Miracles), Berserk, Dodge, Luck, New Power, Troubadour
Powers: (10 Power Points) Boost/Lower Trait, Legerdemain, Stun

Gear: Chainmail (+2), short sword (Str+d6), sling (Throwing; range 4/8/16; Str+d4), backpack, bedroll, hooded lantern, flute, scroll case, silk rope (50 ft.), spell component pouch, trail rations (2), waterskin

Special Abilities:
• Fortunate:
+1 Benny per session. Stacks with Luck and Great Luck
• Size -1: Reduces Toughness by -1.