Wednesday, 23 October 2013

Hell Lion

Attributes: Agility d12+2, Smarts d6, Spirit d8, Strength d12+2, Vigor d12
Skills: Fighting d8, Climbing d12+1, Notice d12+1, Stealth d12+1, Survival d12, Tracking d12+1, Swimming d12+1
Charisma: -; Pace: 7; Parry: 6; Toughness: 13 (2)

Edges: Combat Reflexes, Improved Dodge, Quick

Special Abilities
Armour +2: Burning Scales.
Bite: Str+d6.
Claws: Str+d6; Grab.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Pounce: +4 attack/damage and -2 Parry when first moving adjacent to foe.
Evil: Affected by powers and abilities that work on evil creatures.
Resistance: -2 damage from fire.
Size +3: Increases Toughness by +3.