Attributes: Agility d6, Smarts d6 (A), Spirit d8, Strength d8, Vigor d10
Skills: Fighting d8, Notice d10, Stealth d10
Charisma: -; Pace: 4; Parry: 6; Toughness: 9 (2)
Edges: Strong Willed
• Armour +2: Scales.
• Bite: Str+d4.
• Low Light Vision: No penalties for dim or dark lighting.
• Gaze Attack: All creatures other than mustelids (Weasels, Ferrets, otters and the like) within 12" must make a Spirit roll to avoid petrification.
• Petrification: Make a Vigor Check. On Two or more raises, no effect, On a Raise lose 1 Fatigue, On a Success contract radiation sickness (see SWDEE p89), On a Failure Turn into Stone.
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