Wild Card
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d12+8, Vigor d12
Skills: Fighting d10, Intimidation d10, Notice d12, Stealth d6, Survival d6, Track d6
Pace: 8; Parry: 7; Toughness: 20 (4)
Special Abilities:
• Armor +4: Scaly hide.
• Burrow: The Dragon can melt a tunnel through rock at its walking pace.
• Claws/Bite: Str+d8.
• Fear –2: Anyone who sees a mighty dragon must make a Fear check at –2.
• Fiery Breath: Dragons breathe fire using the Cone Template. Every target within this cone may make an Agility roll at –2 to avoid the attack. Those who fail suffer2d10 damage and must check to see if they catch fire. A dragon may not attack with its claws or bite in the round it breathes fire. The Pathfinder may spend two power points to make this a Heavy Weapon.
• Flight: Dragons have a Flying Pace of 24” and Climb 0.
• Hardy: The creature does not suffer a wound from being Shaken twice.
• Scales of Fire: The Fire Dragon has a 2d6 Fire Damage Field.
• Huge: Attackers add +4 to their Fighting or Shooting rolls when attacking a dragon due to its massive size.
• Improved Frenzy: If a dragon does not use its Fiery Breath ability, it may make two Fighting attacks with no penalty.
• Size +8: Dragons are massive creatures. This version is over 40’ long from nose to tail, and weighs well over 30,000 pounds.
• Tail Lash: The dragon can sweep all opponents in its rear facing in a 3” long by 6” wide square. This is a standard Fighting attack, and damage is equal to the dragon’s Strength –2.
Thursday, 4 July 2013
Ebonwrath
Black Dragon Ninja
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d12+9,
Vigor d12
Skills: Fighting d10, Intimidation d12, Notice d12, Stealth d8
Pace: 8; Parry: 7; Toughness: 21 (4)
Hindrances: Major Vengeful, Mean, Anemic
Edges: Assassin.
Special Abilities:
• Aquatic: Pace 12, does not drown.
• Armor +4: Scaly hide.
• Claws/Bite: Str+d8.
• Fear –2: Anyone who sees a mighty dragon must make a Fear check at –2.
• Acidic Spit: Ebonwrath can spit acid up to 20 inches. Every target within a Medium burst template may make an Agility roll at –2 to avoid the attack. Those who fail suffer 2d10 damage. Ebonwrath may not attack with its claws or bite in the round it spits acid.
• Flight: Dragons have a Flying Pace of 24” and Climb 0.
• Hardy: The creature does not suffer a wound from being Shaken twice.
• Huge: Attackers add +4 to their Fighting or Shooting rolls when attacking a dragon due to its massive size.
• Scales as Black as Night and a Heart as Cold: +2 to Stealth in Darkness or Dim light, does not count as warmblooded for Infravision.
• Level Headed: Act on best of two cards.
• Size +9: Toughness +9
• Tail Lash: The dragon can sweep all opponents in its rear facing in a 3” long by 6” wide square. This is a standard Fighting attack, and damage is equal to the dragon’s Strength –2.
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d12+9,
Vigor d12
Skills: Fighting d10, Intimidation d12, Notice d12, Stealth d8
Pace: 8; Parry: 7; Toughness: 21 (4)
Hindrances: Major Vengeful, Mean, Anemic
Edges: Assassin.
Special Abilities:
• Aquatic: Pace 12, does not drown.
• Armor +4: Scaly hide.
• Claws/Bite: Str+d8.
• Fear –2: Anyone who sees a mighty dragon must make a Fear check at –2.
• Acidic Spit: Ebonwrath can spit acid up to 20 inches. Every target within a Medium burst template may make an Agility roll at –2 to avoid the attack. Those who fail suffer 2d10 damage. Ebonwrath may not attack with its claws or bite in the round it spits acid.
• Flight: Dragons have a Flying Pace of 24” and Climb 0.
• Hardy: The creature does not suffer a wound from being Shaken twice.
• Huge: Attackers add +4 to their Fighting or Shooting rolls when attacking a dragon due to its massive size.
• Scales as Black as Night and a Heart as Cold: +2 to Stealth in Darkness or Dim light, does not count as warmblooded for Infravision.
• Level Headed: Act on best of two cards.
• Size +9: Toughness +9
• Tail Lash: The dragon can sweep all opponents in its rear facing in a 3” long by 6” wide square. This is a standard Fighting attack, and damage is equal to the dragon’s Strength –2.
Pathfinder Red Dragon
Jovial Out of Context Problem.
Wild Card
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d12+8,
Vigor d12
Skills: Block Matrix Computation d8, Fighting d10, Intimidation d10, Notice d12, Stealth d6, Survival d6, Track d6
Pace: 8; Parry: 7; Toughness: 20 (4)
Hindrances: Code of Honor, Loyal, Vow(To the Senate, Citizens and Republic of Terra)
Edges: Quick, Improved Frenzy, Woodsman.
Special Abilities:
• Armor +4: Scaly hide.
• Claws/Bite: Str+d8.
• Fear –2: Anyone who sees a mighty dragon must make a Fear check at –2.
• Fiery Breath: Dragons breathe fire using the Cone Template. Every target within this cone may make an Agility roll at –2 to avoid the attack. Those who fail suffer2d10 damage and must check to see if they catch fire. A dragon may not attack with its claws or bite in the round it breathes fire. The Pathfinder may spend two power points to make this a Heavy Weapon.
• Flight: Dragons have a Flying Pace of 24” and Climb 0.
• Hardy: The creature does not suffer a wound from being Shaken twice.
• Scout for an army from beyond time and space: The Pathfinder may use its Block Matrix Computation Skill to use the Linguist and Teleport powers. It has 12 Power Points available to do this.
• Huge: Attackers add +4 to their Fighting or Shooting rolls when attacking a dragon due to its massive size.• Size +8: Dragons are massive creatures. This version is over 40’ long from nose to tail, and weighs well over 30,000 pounds.
• Tail Lash: The dragon can sweep all opponents in its rear facing in a 3” long by 6” wide square. This is a standard Fighting attack, and damage is equal to the dragon’s Strength –2.
"Tell me of this species you call 'Elves'"
Wild Card
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d12+8,
Vigor d12
Skills: Block Matrix Computation d8, Fighting d10, Intimidation d10, Notice d12, Stealth d6, Survival d6, Track d6
Pace: 8; Parry: 7; Toughness: 20 (4)
Hindrances: Code of Honor, Loyal, Vow(To the Senate, Citizens and Republic of Terra)
Edges: Quick, Improved Frenzy, Woodsman.
Special Abilities:
• Armor +4: Scaly hide.
• Claws/Bite: Str+d8.
• Fear –2: Anyone who sees a mighty dragon must make a Fear check at –2.
• Fiery Breath: Dragons breathe fire using the Cone Template. Every target within this cone may make an Agility roll at –2 to avoid the attack. Those who fail suffer2d10 damage and must check to see if they catch fire. A dragon may not attack with its claws or bite in the round it breathes fire. The Pathfinder may spend two power points to make this a Heavy Weapon.
• Flight: Dragons have a Flying Pace of 24” and Climb 0.
• Hardy: The creature does not suffer a wound from being Shaken twice.
• Scout for an army from beyond time and space: The Pathfinder may use its Block Matrix Computation Skill to use the Linguist and Teleport powers. It has 12 Power Points available to do this.
• Huge: Attackers add +4 to their Fighting or Shooting rolls when attacking a dragon due to its massive size.• Size +8: Dragons are massive creatures. This version is over 40’ long from nose to tail, and weighs well over 30,000 pounds.
• Tail Lash: The dragon can sweep all opponents in its rear facing in a 3” long by 6” wide square. This is a standard Fighting attack, and damage is equal to the dragon’s Strength –2.
"Tell me of this species you call 'Elves'"
Lysette
Novice Elven Mage
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Investigation d4, Notice d4, Spellcasting d8, Taunt d8, Knowledge(Arcana) d8
Charisma: -2; Pace: 6; Parry: 5(or 6); Toughness: 5
Hindrances: All Thumbs, Big Mouth, Clueless, Mean
Edges: Arcane Background (Magic), Wizard
Powers: Bolt, Smite, Summon Ally
Gear: Elven Sword (Str+d6+2, AP 2), Staff (Str+d4, Parry +1, Reach 1, 2 hands)
"The lesser races exist to serve. It's all they are good for."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Investigation d4, Notice d4, Spellcasting d8, Taunt d8, Knowledge(Arcana) d8
Charisma: -2; Pace: 6; Parry: 5(or 6); Toughness: 5
Hindrances: All Thumbs, Big Mouth, Clueless, Mean
Edges: Arcane Background (Magic), Wizard
Powers: Bolt, Smite, Summon Ally
Gear: Elven Sword (Str+d6+2, AP 2), Staff (Str+d4, Parry +1, Reach 1, 2 hands)
"The lesser races exist to serve. It's all they are good for."
Aviriel Tellerion
Seasoned Elf Paladin
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Faith d8, Fighting d8, Notice d6, Persuasion d8, Riding d6, Taunt d6, Tracking d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 6
Hindrances: All Thumbs, Code of Honor, Minor Enemy (All Orcs that Live.), Minor Vow (To the Order)
Edges: Arcane Background (Miracles), Champion, Holy Warrior
Powers: (10 Power Points) Deflection, Healing
Gear: Elven moonsword (Str+d6+2, AP 2), Large Shield (+2 Parry, +2 Armor to ranged shots that hit in arc), Plate Corselet (+3)
"Fear is weakness leaving the soul."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Faith d8, Fighting d8, Notice d6, Persuasion d8, Riding d6, Taunt d6, Tracking d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 6
Hindrances: All Thumbs, Code of Honor, Minor Enemy (All Orcs that Live.), Minor Vow (To the Order)
Edges: Arcane Background (Miracles), Champion, Holy Warrior
Powers: (10 Power Points) Deflection, Healing
Gear: Elven moonsword (Str+d6+2, AP 2), Large Shield (+2 Parry, +2 Armor to ranged shots that hit in arc), Plate Corselet (+3)
"Fear is weakness leaving the soul."
Trista, The White Wolf
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d12
Skills: Fighting d10, Intimidation d8, Notice d6, Persuasion d6, Streetwise d6, Stealth d6, survival d6, Taunt d6, Tracking d8
Charisma: 2; Pace: 6; Parry: 8; Toughness: 12(3)
Hindrances: Heroic, Minor Phobia (Wolfsbane), Minor Delusion(In denial about her Lycanthropy)
Edges: Alertness, Brawny, Charismatic, First Strike, Giant Killer, Harder to kill, Woodsman
Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Large Shield (+2 Parry, +2 Armor to ranged shots that hit in arc.), Plate Armour (+3)
Special Abilities:
• Hardy: Trista does not suffer a wound from being Shaken twice.
• Night Vision: Ignores Dim and Dark lighting penalties.
• Weakness (Silver and Magic): Silver weapons or arcane effects (spells, magic weapons, etc.) ignore her Hardy and Harder to Kill.
"I am a gentle woman at heart, at least when I'm not slaughtering the stupid."
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d12
Skills: Fighting d10, Intimidation d8, Notice d6, Persuasion d6, Streetwise d6, Stealth d6, survival d6, Taunt d6, Tracking d8
Charisma: 2; Pace: 6; Parry: 8; Toughness: 12(3)
Hindrances: Heroic, Minor Phobia (Wolfsbane), Minor Delusion(In denial about her Lycanthropy)
Edges: Alertness, Brawny, Charismatic, First Strike, Giant Killer, Harder to kill, Woodsman
Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Large Shield (+2 Parry, +2 Armor to ranged shots that hit in arc.), Plate Armour (+3)
Special Abilities:
• Hardy: Trista does not suffer a wound from being Shaken twice.
• Night Vision: Ignores Dim and Dark lighting penalties.
• Weakness (Silver and Magic): Silver weapons or arcane effects (spells, magic weapons, etc.) ignore her Hardy and Harder to Kill.
"I am a gentle woman at heart, at least when I'm not slaughtering the stupid."
Balto Burrowell
Seasoned Gnome Oligarch
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d8, Investigation d6, Notice d6, Persuasion d8, Streetwise d4, Taunt d6
Charisma: 2; Pace: 6; Parry: 5; Toughness: 5(1)
Hindrances: Code of Honor, Minor Enemy (Ironheart Collegantia), Minor Greedy
Edges: Arcane Resistance, Command, Connections(The Most Serene Republic's Council of Ten), Luck, Noble, Rich, Scavenger
Gear: Dagger (Str+d4), two throwing Knifes (Range 3/6/12, Str+d4), Leather reinforced robes (+1)
Racial Abilities:
• Fortunate: May draw one additional benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Gnomes average only about 4’ tall. Their small size subtracts 1 from their Toughness. Gnomes have a Size of –1, and cannot take the Small Hindrance.
"So hard to find decent folk nowadays."
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d8, Investigation d6, Notice d6, Persuasion d8, Streetwise d4, Taunt d6
Charisma: 2; Pace: 6; Parry: 5; Toughness: 5(1)
Hindrances: Code of Honor, Minor Enemy (Ironheart Collegantia), Minor Greedy
Edges: Arcane Resistance, Command, Connections(The Most Serene Republic's Council of Ten), Luck, Noble, Rich, Scavenger
Gear: Dagger (Str+d4), two throwing Knifes (Range 3/6/12, Str+d4), Leather reinforced robes (+1)
Racial Abilities:
• Fortunate: May draw one additional benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Gnomes average only about 4’ tall. Their small size subtracts 1 from their Toughness. Gnomes have a Size of –1, and cannot take the Small Hindrance.
"So hard to find decent folk nowadays."
Hyrekia
Veteran Dragonsworn Mage
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d4, Notice d6, Persuasion d6, Riding d6, Spellcasting d8, Stealth d4, Knowledge(Arcana) d8, Knowledge(Prophecy)d8
Charisma: -2; Pace: 6; Parry: 5; Toughness: 5
Hindrances: Code of Honor, Outsider, Stubborn, Minor Vow (To Kaladrax)
Edges: Arcane Background (Magic), Improved Rapid Recharge, New Power, Power Points, Scholar, Soul Drain, Wizard
Powers: (15 Power Points) Analyze Foe, Armor, Fly, Greater Healing
Gear: Elven Runesword (Str+d6+2, AP 2), Spear (Str+d6, Parry +1, Reach 1, 2 hands)
"Evil 'round every corner... be careful not to step in any."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d4, Notice d6, Persuasion d6, Riding d6, Spellcasting d8, Stealth d4, Knowledge(Arcana) d8, Knowledge(Prophecy)d8
Charisma: -2; Pace: 6; Parry: 5; Toughness: 5
Hindrances: Code of Honor, Outsider, Stubborn, Minor Vow (To Kaladrax)
Edges: Arcane Background (Magic), Improved Rapid Recharge, New Power, Power Points, Scholar, Soul Drain, Wizard
Powers: (15 Power Points) Analyze Foe, Armor, Fly, Greater Healing
Gear: Elven Runesword (Str+d6+2, AP 2), Spear (Str+d6, Parry +1, Reach 1, 2 hands)
"Evil 'round every corner... be careful not to step in any."
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