Wednesday, 27 November 2013


Frogman Shaman
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d8, Notice d6, Stealth d10, Faith d8, Swimming d10
Charisma: -; Pace: 6; Parry: 7; Toughness: 7 (1)

Edges: Arcane Background(Miracles)

Powers: (10 Power Points) Bless/Curse, Greater Healing, Fly, Legerdemain

Gear: Spear (Str+d6; Reach 1"; Parry +1)

Special Abilities
Armour +1: Blubbery.
Darkvision: No vision penalties for darkness.
Amphibious: Swimming Pace of 10", and cannot drown, but can also breathe air and survive indefinitely on land.

"We don't hold with that eye of newt stuff round here, if you get my meaning."

Necromantic Pylon

Toughness: 12

Special Abilities
• Powered by Death:
If a sentient living creature dies within 12", the nearest character with the Master Necromancer edge gains a power point. In games without power points he instead gains a +1 to the next Necromancy roll he makes if it happens before the next full moon.