Showing posts with label Mummy. Show all posts
Showing posts with label Mummy. Show all posts

Monday, 24 February 2014

Canopic Jars

Canopic jars are used during the mummification process to store and preserve the viscera of their owner for the afterlife.

Canopic jars are usually four in number, one each for  the stomach, intestines, lungs, and liver, all of which, it was believed, would be needed to be preserved separately for the afterlife.

Toughness: 10

Special Abilities
• Preserved for the Future:
While intact, the Mummy whose internal organs are contained within may make a Spirit check each round, on a success they may either cease to be stunned or recover a wound, with each raise enabling them to recover a wound.

Wednesday, 19 June 2013

Mummy of Hakir

Attributes: Agility d6, Smarts d4, Spirit d10, Strength d12, Vigor d12
Skills: Fighting d6, Notice d12, Stealth d10
Charisma: -; Pace: 5; Parry: 5; Toughness: 12

Edges: Brawny

Special Abilities:
• Fist:
Str+d4; mummy rot.
• Soulvision: No vision penalties for darkness
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers.
• Weakness: Fire (double damage). Very Flammable (Catch light on exposure to fire 4+ on a d6)
• Mummy Rot: Victims must make a Vigor roll at the beginning of each turn until they get a raise. On a failure, they suffer a wound as their flesh melts and rots.
• Toughness: +1 Toughness.

Mummy Warrior

Attributes: Agility d8, Smarts d4, Spirit d12, Strength d12+4, Vigor d12+2
Skills: Fighting d8, Notice d12+1, Stealth d10
Charisma: +2; Pace: 5; Parry: 7; Toughness: 14 (1)

Edges: Brawny, First Strike, Level Headed

Gear: Light Armour(+1), Khopesh(Str+d8), Light Shield (+1 Parry, +1 Armor vs Missile attacks)

Special Abilities:
• Fist:
Str+d6; mummy rot.
• Soulvision: No vision penalties for darkness
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers.
• Weakness: Fire (double damage). Very Flammable (Catch light on exposure to fire 4+ on a d6)
• Mummy Rot: Victims must make a Vigor roll at the beginning of each turn until they get a raise. On a failure, they suffer a wound as their flesh melts and rots.
• Toughness: +1 Toughness.

Mummy Champion

Attributes: Agility d8, Smarts d4, Spirit d12, Strength d12+4, Vigor d12+2
Skills: Fighting d8, Notice d12+1, Perform d8, Stealth d10
Charisma: +2; Pace: 5; Parry: 7; Toughness: 14 (1)

Edges: Acrobatic, Ambidexterous, Brawny, Florentine, Level Headed, Two-Fisted

Gear: Light Armour(+1), Twin Khopeshs (Str+d8),

Special Abilities:
• Fist:
Str+d6; Mummy Rot.
• Soulvision: No vision penalties for darkness
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers.
• Champion of Shadows: +2 Damage/Toughness vs supernatural good.
• Weakness: Fire (double damage). Very Flammable (Catch light on exposure to fire 4+ on a d6)
• Mummy Rot: Opponents shaken or wounded must make a Vigor roll at the beginning of each turn until they get a raise. On a failure, they suffer a wound as their flesh melts and rots.
• Toughness: +1 Toughness.