Wild Card
Attributes: Agility d12, Smarts d10, Spirit d12+2, Strength d12+4, Vigor d12+4
Skills: Fighting d12+2, Intimidation d12+2, Notice d10, Knowledge (Battle)
d8, Persuasion d8, Stealth d4, Survival d10, Shooting d8, Spellcasting d10
Charisma: +4; Pace: 7; Parry: 9; Toughness: 16 (2)
Edges: Arcane Background (Magic), Berserk, Charisma, Command, Improved Extraction, Sweep
Powers: Barrier (stone), Elemental Manipulation (Fire), Obscure (Smoke cloud), Teleport.
Special Abilities • Horns: Str+d6.
• Death Throes: Immediately after being incapacitated, this creature makes an attack against all adjacent targets (as if using Improved Sweep).
• Evil: Affected by powers and abilities that work on evil creatures.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Gore: +4 damage when first moving adjacent to foe.
• Hardy: A second Shaken result doesn't become a wound.
• Maze Sense: Can make a Smarts roll at +2 to solve any maze.
• Perverse Attraction: The lord may use Persuasion as a Test of Will against members of the
opposite sex, pitting his oiled muscles against the foe’s Smarts. He
may add Charisma bonuses to his roll.
• Immunities: Fire/Heat.• Size +4: Fourteen feet tall; Toughness +4.
• Large: -2 to attack medium-sized foes, they receive +2 to their attacks.
Gear: Partial Platemail (+2), greataxe (Str+d10)
" I have many talents..."