Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Notice d6, Stealth d8, Swimming d10, Throwing d6
Charisma: -; Pace: 4; Parry: 7; Toughness: 7 (1)
Gear: Trident (Str+d6; Reach 1"; Parry +1) & (Throwing; range 3/6/12; Str+d6)
Special Abilities
• Armour +1: Rubbery.
• Bite: Str+d4.
• Sonar: No vision penalties for darkness underwater.
• Amphibious: Swimming Pace of 10", and cannot drown, but can also breathe air and survive indefinitely on land.
• Water's Kiss: Can provide Environmental Protection against pressure and enabling water breathing with a kiss. This lasts 24 hours.
"Kiss, Kiss."
Sunday, 24 November 2013
Mushroom Man Worker
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Notice d8, Stealth d10, Throwing d4
Charisma: -; Pace: 6; Parry: 4; Toughness: 5
Edges: Extraction
Special Abilities
• Claws: Str+d4.
• Low Light Vision: No penalties for dim or dark lighting.
• Plant: +2 to recover from Shaken, ignore wound modifiers, poison, and extra damage from called shots.
• Spores: Cone Template; victims must make a Vigor roll against Venemous Poison. Victims killed by this poison spawn a Mushroom man in 1d6 hours.
• Very Tough: +1 Toughness.
• Size -1: Reduces Toughness by -1.
"Flobalob"
Skills: Fighting d4, Notice d8, Stealth d10, Throwing d4
Charisma: -; Pace: 6; Parry: 4; Toughness: 5
Edges: Extraction
Special Abilities
• Claws: Str+d4.
• Low Light Vision: No penalties for dim or dark lighting.
• Plant: +2 to recover from Shaken, ignore wound modifiers, poison, and extra damage from called shots.
• Spores: Cone Template; victims must make a Vigor roll against Venemous Poison. Victims killed by this poison spawn a Mushroom man in 1d6 hours.
• Very Tough: +1 Toughness.
• Size -1: Reduces Toughness by -1.
"Flobalob"
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