Wednesday 15 October 2014

Desert Thing

Stats are given on p84-85 of the Deadlands Marshall's Guide.

Prarie Tick Queen

Stats are given on p111 of the Deadlands Marshall's Guide

Bonefiend

Undead Monstrosity.

Stats are given on p 76 of the Deadlands Marshall's Guide.

Dr. Darius Hellstromme

Legendary Mad Scientist
Wild Card 

Stats are given on p 150 of the Deadlands Marshall's Guide

Stone

Legendary Wild Card Harrowed Gunslinger

Stone has stats on page 145 of The Deadlands Marshall's Guide.

Mi-Sher, Dervish Warrior

Veteran Dervish Warrior
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d6 
Skills: Faith d8, Fighting d10, Healing d4, Notice d6, Perform d4, Stealth d6, Survival d4, Throwing d6 
Charisma: -2; Pace: 6; Parry: 7; Toughness: 8/7 (3/2) 

Hindrances: Heroic, Outsider, Vow (Minor) 
Edges: Adept, Ambidextrous, Arcane Background (Miracles), Counterattack, Martial Artist, New Power, Two-Fisted 
Adept Powers: (10 Power Points, Only on Self but usable as a free action) Deflection (Whirlwind Of Steel), Smite (Tempest Strike), Speed (Dancing on the Wind)

Gear: Knife/Dagger (Range 3/6/12, Str+d4) x3, Scimitar (Str+d8) x2, Partial Plate (+3 (+2), 1 point of Armour is bypassed if hit with a raise)

"I have come into this world to experience this, men so true to love they would rather die before speaking an unkind word"

Yeitsoh Lobh

Seasoned Brigand
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d6  
Skills: Climbing d6, Fighting d8, Gambling d6, Intimidation d4, Lockpicking d6, Notice d6, Stealth d8, Taunt d6 
Charisma: 0; Pace: 6; Parry: 8; Toughness: 9 (3) 

Hindrances: Bad Luck, Greedy (Minor), Loyal 
Edges: Brawny, Combat Reflexes, Extraction, First Strike, Thief 

Gear: Large Shield (+2 Parry, +2 Armour to ranged shots that hit), Long Sword (Str+d8), Plate Armour (+3)

"If you die, you can't own everything."

Gopher Centaur

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Notice d8, Persuasion d4, Stealth d4, Survival d6, Shooting d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 6


Gear: Shortsword (Str+d6), Bow (Shooting; range 12/24/48; 2d6)
Edges: Arcane Resistance, Brawny, Steady Hands.


Special Abilities
• Claws and Teeth:
Str+d4.


• Pack Mule: Packed and carried items as opposed to worn or readied gear counts as half weight against load.
• Burrow: Can burrow and reappear within 4".

"Ey, ukhnem! Yeshcho razik, yeshcho da raz! Razovyom my beryozu, Razovyom my kudryavu!"*

 *Yo, heave ho! Once more, once again, still once more! Now we fell the stout birch tree, Now we pull hard.

Tuesday 7 October 2014

Mouseling Wizard

Veteran Wise Mouse.
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6 
Skills: Fighting d4, Intimidation d8, Investigation d8, Knowledge (Arcana) d8, Lockpicking d6, Notice d4, Shooting d4, Spellcasting d8, Stealth d6, Streetwise d8 
Charisma: 0; Pace: 4; Parry: 4; Toughness: 6 (2) 

Hindrances: Big Mouth, Elderly, Stubborn 
Edges: Alertness, Arcane Background (Magic), Giant Killer, Investigator, Low-Light Vision, New Power, Power Points, Rapid Recharge, Scamper, Wizard 
Powers: [15 Power Points] Blast(Demonic Spice Bomb), Boost/Lower Trait(Magic Cheese dips), Deflection(Inducing sudden bouts of hunger in attackers), Telekinesis(There is no Spoon)

Gear: Enchanted Robe and Hat(+2), Dagger (Str+d4)

Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Often Overlooked: Start with Stealth d6
• Scamper: Starts with Scamper Edge

• Small: Size -1, Toughness -1. 
• Short Legs: Pace 5

"Your Nouvelle Necromancy is no match for the traditions of Cordon-Bleu Sorcery!"

Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.

Gríðr

Seasoned Dwarf Brigand.
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8 (d10 if Drunk) 

Skills: Climbing d6, Fighting d6, Lockpicking d6, Notice d6, Shooting d6, Stealth d8, Streetwise d6 
Charisma: 0; Pace: 5; Parry: 5; Toughness: 8 (2) +1 if Drunk 


Hindrances: Greedy (Minor), Major Habit (Alcohol), Minor Enemy(Narthavar)

Edges: Danger Sense, Dodge, Liquid Courage, Sunder, Thief 

Gear: Throwing Axe (Range 3/6/12, Str+d6), Scale Armour under a leather coat(+2), Short Sword (Str+d6), Thieves Tools, Bottle of mushroom vodka, Whatever loot he's recently acquired.

Special Abilities:Low Light Vision: Ignores penalties for Dim and Dark lighting.

"If thee got to pick a pocket or two, best pick big ones."