Attributes: Agility d12, Smarts d8, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d6, Notice d8, Knowledge (Nature) d10, Persuasion d10, Riding d6, Stealth d10, Survival d8, Shooting d6, Spellcasting d8
Charisma: +4; Pace: 6; Parry: 5; Toughness: 7 (1)
Edges: Arcane Background (Magic), Beast Master, Extraction
Powers: (15 Power Points) Barrier, Obscure, Teleport [by diving into one tree and out another], Puppet.
Special Abilities
• Armour +1: Rather woody.
• Hardy: A second Shaken result doesn't become a wound.
• Seductive: The Dryad may use Persuasion as a Test of Will against the Smarts of members of the opposite sex. This test is modified by Charisma.
• Tree Dependant: Each dryad is mystically bound to a single, enormous oak tree and must never stray away from the forest it is in. Those that do or who's tree is destroyed suffer as if they had contracted a Major Debilitating Long-Term Chronic Disease.
Gear: Dagger (Str+d4)
Meliai are similar but inhabit Ash trees. Likewise, Kodama with Cherry trees, the male Ghillie Dhu with Birch trees and possibly Salabhanjika with Sal or Ashoka Trees. Presumably there is a similar spirit associated with Thornbushes to complete the triad of woods that have potency against the Fae.