Saturday, 23 November 2013

Mushroom Man Leader

Wild Card
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d10, Vigor d12
Skills: Fighting d8, Intimidation d8, Notice d10, Persuasion d6, Stealth d12+1, Survival d6, Throwing d6
Charisma: +1; Pace: 6; Parry: 6; Toughness: 8

Gear: (Throwing; range 3/6/12; Str+d6)
Edges: Frenzy, Sweep

Special Abilities
Claws: Str+d4.
Low Light Vision: No penalties for dim or dark lighting.
Spores: Cone Template; victims must make a Vigor roll against Venemous Poison. Victims killed by this poison spawn a Mushroom man in 1d6 hours.
Plant: +2 to recover from Shaken, ignore wound modifiers, poison, and extra damage from called shots.
Very Tough: +1 Toughness.

Size -1: Reduces Toughness by -1.


Bizarre Hybrid Animal Monstrosity
Attributes: Agility d8, Smarts d8(A), Spirit d10, Strength d10, Vigor d10
Skills: Fighting d8, Climbing d4, Notice d6, Stealth d8, Survival d12
Charisma: -; Pace: 6; Parry: 6; Toughness: 9

Edges: Dodge, Improved Dodge
Special Abilities:
• Face tentacles or kick: Str +d6
Pounce: +4 attack/damage and -2 Parry when first moving adjacent to foe.
• Short bursts of speed: Running Die d12.
• Emits Hallucinogen: When shaken or wounded emits a cloud of hallucinogen Gas causing all within a Large Burst Template centred on the Ithsyn to make a Smarts roll at -2 or be shaken.
Size +2: Giant Ostrich Sized; Toughness +2.