Attributes: Agility d12, Smarts d12, Spirit d12, Strength d12+1, Vigor d12
Skills: Faith d12+2, Fighting d12, Intimidation d12, Notice d12, Knowledge (Religion)
d12, Persuasion d12, Stealth d8,
Charisma: +2; Pace: 7; Parry: 9; Toughness: 12 (3)
Edges: Arcane Background (Miracles), Brawny, Level Headed, Power Surge, Sweep
Powers: (20 Power Points) Banish, Damage Field(Fire), Dispel, Fear, Greater Healing
• Armour +3: Celestial Battle Array.
• Celestial Vision: No penalties for light levels.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Holy Aura: Attacks, damage, spells and opposed rolls from Evil creatures suffer a -2 penalty.
• Flight: Flying Pace of 9" and Climb 2.
• Good: Affected by powers and abilities that work on good creatures.
• Immunities: Fire, light, illusion, petrification and death magics.
Gear: Greatsword (Str+d10; Parry -1), Shield (+2 Parry, +2 Armor to ranged shots that hit in arc.)
"The less worthy the man, the greater his pride. And fear, best not to forget that which Angels cannot feel."
Tuesday, 14 January 2014
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d10, Gambling d4, Intimidation d6, Notice d4, Riding d6, Shooting d6, Survival d4, Taunt d4
Charisma: 0; Pace: 6; Parry: 8; Toughness: 8 (2)
Hindrances: Death Wish, Delusional (Minor), Vengeful (Major) Edges: Dodge, Mighty Blow, Nerves of Steel, Sweep, Trademark Weapon (Bastard Axe)
Gear: Bastard axe (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Improvised Armour (+2), Demon Shield (+2 Parry, +2 Armor to ranged shots that hit, Enchantment provides Berserk and +2 to Intimidation)
"I don't think my shield likes you."