Tuesday 29 April 2014

Eando Kline

Seasoned Human Pathfinder
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 
Skills: Fighting d6, Investigation d6, Lockpicking d6, Notice d6, Perform d6, Persuasion d4, Stealth d6, Streetwise d6, Tracking d4 
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (1) 

Hindrances: Curious, Minor Enemy (Arnois Belzig), Loyal Edges: Arcane Background (Miracles), Hard to Kill, Luck, New Power, Troubadour
Powers: (10 Power Points) Boost/Lower Trait (Ancient lizardfolk mystic katas), Healing (Desnan hymns), Legerdemain (Smoke and mirrors.) 

Gear: Leather (+1, Covers torso, arms, legs), Short Sword (Str+d6)

"My bottle's got only one surface."

Sword Girl

Veteran Human Landsknecht
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d10, Vigor d6 
Skills: Fighting d10, Intimidation d6, Notice d6, Repair d6, Stealth d6, Streetwise d4, Throwing d6 
Charisma: 0; Pace: 8; Parry: 6; Toughness: 8 (3) 

Hindrances: Big Mouth, Death Wish, Overconfident 
Edges: Improved Dodge, First Strike, Fleet-Footed, Sweep, Improved Trademark Weapon (Nachtmacher)

Gear: Nachtmacher (Great Sword,Str+d10, Parry –1, 2 hands, Provides the Giant Killer Edge and Low Light Vision to its wielder.), Knife (Range 3/6/12, Str+d4) x2, Plate Corselet (+3)

"Like any master of the Order of St. Mark, I charge rather more than a mere mercenary."

Thursday 24 April 2014

Kristianna Demonbane


Veteran Crusader Warlord
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8 
Skills: Fighting d8, Lockpicking d4, Notice d6, Persuasion d6, Riding d8, Shooting d6, Stealth d6, Streetwise d6 
Charisma: 0; Pace: 6; Parry: 6; Toughness: 9 (3) 

Hindrances: Code of Honor, Minor Enemy (Demons), Loyal
Edges: Arcane Background (Super Powers), Command, Danger Sense(Angelic Visions), Florentine, Luck, Two-Fisted 
Powers: Summon Ally(Angelic Guardians)

Gear: Bow (Range 12/24/48, 2d6), Formal Clothing, Lance (Str+d8, AP 2 when charging, Reach 2, only usable in mounted combat), Long Sword (Str+d8) x2, Enchanted Armour (+3, Provides the Champion edge when fighting Demons), War Horse (Night's Approach), War Horse Barding (+3)

"The Tower of the Dawn may have fallen. So? Buildings can be rebuilt. The Tower in our hearts has not fallen to mere demons."

Thoughts on Showdown Points Values

There are a couple of issues with Showdown points values which are why I haven't included them yet, despite wishing to.

1] A number of the creatures include non standard combat abilities. As examples the Hydra of Lerna's Radiation Field or the Weeping Angel's Perceptual Locking are not trivial fits for the points system. And I'd need to come up with appropriate values and/or substitutes.

Which leads to

2] The Points system is more a crude guideline that's a reasonable approximations so long as the figures are kept near comparable values rather than anything rigorous. Especially compared with the Legions of Steel Points System or the Silhouette VCS. 


and 3] The Excel spreadsheet isn't terribly user friendly.

These are potentially soluble but my experience with Showdown is the points values are more a guideline after you've made sure that the forces available to each side are not incompatible. A number of the Big Monsters would probably need to be trimmed down to keep the numbers sane.

It's been on the list of things I've been wishing to do since the beginning. But the amount of work to prepare the simplified statblocks and process them is sufficient that I'm considering this a relatively low priority at the moment and letting it simmer.

Thursday 17 April 2014

Sir Conlan

Veteran Crusaders Sergeant
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Faith d8, Fighting d8, Intimidation d8, Investigation d6, Notice d6, Shooting d6, Streetwise d6  
Charisma: 0; Pace: 6; Parry: 6; Toughness: 9 (3)

Hindrances: Code of Honor, Death Wish, Minor Vow (Avenge the Fall of Denelspire)
Edges: Arcane Background (Miracles), Brave, Champion, First Strike, Holy Warrior, Nerves of Steel
Powers: (10 Power Points) Banish, Warrior’s Gift

Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Medium Shield (+1 Parry, +2 Armor to ranged shots that hit in arc), Plate Corselet (+3)

"There are two kinds of undead. Those that fight for the light and those that don't. It seems obvious we should leave destroying the first type until after the second."

Wednesday 16 April 2014

Holy Vindicator

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d8 
Skills: Faith d8, Fighting d10, Intimidation d6, Notice d6, Streetwise d4, Throwing d4 
Charisma: 0; Pace: 6; Parry: 9; Toughness: 10 (3) 

Hindrances: Death Wish, Loyal, Vow (Major) 
Edges: Arcane Background (Miracles), Brave, Brawny, Combat Reflexes, Improved Frenzy Powers: [(10 Power Points) Bolt(Boiling his enemies blood), Healing (Cauterising wounds), Smite (Anointing weapons with his burning blood)

Gear: Large Shield(+2 Parry, +2 Armour to ranged shots that hit in arc), Long Sword (Str+d8), Plate Corselet (+3)

"Blood will Out!"

Tuesday 15 April 2014

Yoku

Novice Rogue
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d12, Notice d6, Stealth d6, Streetwise d6, Taunt d6
Charisma: -2; Pace: 6; Parry: 8; Toughness: 6 (1)

Hindrances: Greedy (Major), Outsider, Wanted (Minor)
Edges: Florentine, Two-Fisted

Gear: Knife/Dagger (Range 3/6/12, Str+d4), Leather (+1), Rope (10”), Short Sword (Str+d6) x2

"Property is Theft."

Monday 14 April 2014

Alistrilee

Seasoned Elf Archer
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6 
Skills: Climbing d6, Fighting d6, Notice d6, Shooting d8, Stealth d6, Survival d6, Taunt d6, Tracking d6 
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (2) 
Hindrances: All Thumbs, Anemic, Arrogant, Loyal 
Edges: Alertness, Danger Sense, Marksman, No Mercy, Steady Hands 

Gear: Chain Hauberk (long coat) (+2, Covers torso, arms, legs), Dagger (Str+d4), Elven bow (Range 15/30/60, 2d6), $175 

Special Abilities:
Low Light Vision: Ignores penalties for Dim and Dark lighting.
"I like Bows. Unlike Knives and Swords, you don't feel your victim die."

Sunday 13 April 2014

Olivia

Seasoned Human Cleric
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6  
Skills: Faith d8, Fighting d6, Healing d6, Notice d6, Persuasion d8, Stealth d4, Streetwise d4, Swimming d4 
Charisma: 2; Pace: 6; Parry: 5; Toughness: 7 (2) 

Hindrances: Heroic, Pacifist (Minor), Minor Vow (Hippocratic Oath) 
Edges: Arcane Background (Miracles), Attractive, Healer, Holy/Unholy Warrior, New Power, Power Points 
Powers: [15 Power Points] Healing, Slumber, Succor 

Gear: Mace(Str+d6), Chain Hauberk (+2), Holy Water, Medical Supplies.

“Some people see scars, and it is wounding they remember. To me they are proof of the fact that there is healing.”

Saturday 12 April 2014

Eregris Darkfathom

Evil High Sea Priest
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
Skills: Boating d6, Faith d8, Fighting d6, Intimidation d6, Investigation d8, Knowledge (Law) d8, Persuasion d6, Stealth d6, Streetwise d6, Swimming d8, Taunt d6
Charisma: 0; Pace: 5; Parry: 6; Toughness: 8 (3)

Hindrances: Arrogant, Elderly, Major Habit (Immersion in Salt Water)
Edges: Arcane Background (Miracles), Connections
Powers: (10 Power Points) Banish (Picking legal holes in Summonings), Boost/Lower Trait  (Celestial Injunctions)

Gear: Knife/Dagger (Range 3/6/12, Str+d4), Plate Armour (+3), Sacrificial Flensing Blade (Str+d6), Spear (Str+d6, Parry +1, Reach 1, 2 hands)

"Due to the trappings for the flags in the kingdom's courts, you are legally a boat. Therefore you come under my authority as the Receiver of Wreck. And thus I can claim your soul as jetsam. It's all in accordance with the doctrine of the freeman of the sea."

Friday 11 April 2014

Baldy McAxe

Seasoned Axe Murderer
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6 
Skills: Climbing d6, Fighting d8, Intimidation d6, Notice d6, Survival d6, Throwing d6, Tracking d6 
Charisma: -2; Pace: 8; Parry: 6; Toughness: 6 (1) 

Hindrances: Mean, Overconfident, Minor Phobia (Acrophobia) 
Edges: Ambidextrous, Fleet-Footed, Steady Hands, Two-Fisted 

Gear: Axe, Throwing (Range 3/6/12, Str+d6), Battle Axe (Str+d8) x2, Leather (+1)

"Six hours to chop down de tree and I vill spend de first four sharpening de axe."

Wednesday 9 April 2014

Traeg

Wildcard
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8 
Skills: Fighting d8, Climb d8, Intimidation d8, Knowledge(Dendrology) d10, Notice d8+1, Shooting d6, Stealth d6, Survival d8, Tracking d6 
Pace: 6; Parry: 7; Toughness: 7(9) 

Hindrances: Arrogant, Bloodthirsty
Edges: Brawny, Combat Reflexes, Mighty Blow, Sunder, Trademark Weapon (Death of Trees), Woodsman 

Gear: Death of Trees(Battle Axe,Str+d8), Partial Plate Armour(+2) Shield (Parry +1)

Special Abilities: 
Keen Senses: +1 to notice
Strong Legs: Beastmen can jump 2” horizontally from a dead stop, or up to 4” with a “run and go.” A successful Strength roll grants two extra inches of distance.
Horns: Str+d4 damage

"Leaping from tree to tree! As they float down the mighty rivers of British Columbia! With my best girl by my side!  The Larch! The Pine! The Giant Redwood tree! The Sequoia!"

Sunder is described on p4-5 of Wizards and Warriors.

Tuesday 8 April 2014

Gnome Cultist

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Boating d6, Knowledge(Disturbing Things) d8, Intimdate d4, Notice d4, Throwing d4
Pace: 6; Parry: 5; Toughness:5


Hindrance: Bloodthirsty, Loyal, Poor
EdgeBerserk, Tough 

Gear: Combat Gaff (Str+d6, +1 to tricks involving tripping or unbalancing opponents). 

Special Abilities: 
Fanatics: When a Wild Card cult leader is hit by a successful attack, a Gnome Cultist within half their pace jumps in front of his master and suffers the attack instead.
• Short: Gnomes average only about 4’ tall. Their small size subtracts 1 from their Toughness. Gnomes have a Size of –1, and cannot take the Small Hindrance.

"Parabola. For the sacred cone!"

Monday 7 April 2014

Anwyn

Seasoned Human Bard
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d4, Lockpicking d6, Notice d6, Perform d8, Persuasion d8, Stealth d6, Streetwise d6  
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6 (1)

Hindrances: Big Mouth, Curious, Loyal
Edges: Arcane Background (Miracles), Élan, Linguist, Luck, Troubadour

Powers: (10 power points) Bless/Curse (Inspiring and Depressing Melodies), Fear (The Midnight Dirge)

Gear: Enchanted travel gear (+1), Short Sword (Str+d6), Pipes.

"Hamlyn, you say. I've never visited that city myself." 

Troubadour and Perform are described on p4-5 of Wizards and Warriors.

Sunday 6 April 2014

Warlord Pauldron

Veteran Human Antagonist
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8  
Skills: Climbing d4, Fighting d10, Intimidation d8, Notice d6, Stealth d6, Streetwise d6, Throwing d6
Charisma: 0; Pace: 8; Parry: 6; Toughness: 10 (4) 

Hindrances: Loyal, Overconfident, Stubborn 
Edges: Command, Common Bond, Elan, Improved Sweep 

Gear: Great Sword (Str+d10, Parry –1, 2 hands), Knife/Dagger (Range 3/6/12, Str+d4), Eisenvargr, the demon armour of the Iron Wolves (+4, Doubles jumping distances and grants +2 Pace and a running die of +d8)

"There is strength to be found in friendship, fighting spirit can tip the scales of battle, but in the end power is the true measure of what is just."

Saturday 5 April 2014

Beastman Woodcutter

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8 
Skills: Fighting d8, Intimidation d8, Notice d8+1, Shooting d6, Stealth d6, Survival d8, Tracking d6 
Pace: 6; Parry: 5; Toughness: 7(8) 

Edges: Brawny, Combat Reflexes, Woodsman 

Gear: Great Axe (Str+d10, AP1, Parry -1, 2 Hands)



Special Abilities: 
Armour +1: Bestial hide. 
Keen Senses: +1 to notice
Horns: Str+d4 damage
Strong Legs: Beastmen can jump 2” horizontally from a dead stop, or up to 4” with a “run and go.” A successful Strength roll grants two extra inches of distance.

"Gharbad was wheeak."

Tuesday 1 April 2014

The Castle that Walks

Wild Card
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Healing d8, Intimidation d6, Notice d8, Survival d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 10 (3)

Hindrances: Bloodthirsty, Loyal, Stubborn
Edges: Brawny, Counterattack, Fast Healer, Nerves of Steel

Gear: Great Sword (Str+d10, Parry –1, 2 hands), Dagger (Range 3/6/12, Str+d4), Castle of the Tesseract (+3, Damage Field(Skill d8, 20 Power Points, Army of Very Small People living in the armour))

"The Bald guy? He's just a puppet for the lord who rules the castle."