Gnoll Cleric
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Faith d8, Fighting d6, Notice d8, Persuasion d10, Stealth d6, Survival d6, Throwing d8, Tracking d6
Charisma: -; Pace: 6; Parry: 7; Toughness: 10 (3)
Edges: Arcane Background(Miracle), Power Surge, Scavenger.
Powers: (10 Power Points) Havoc, Quickness, Healing
Special Abilities:
• Armour +1: Fur.
• Fast Runner: d8 running dice rather than d6.
• Low Light Vision: No penalties for dim or dark lighting.
• Size +1: Increases Toughness by +1.
Gear: Chainmail(+2), Flail (Str+d6, Ignores
Shield/Weapon, Parry and cover bonuses.), Large Shield (+2 Parry, +2
Armor to ranged shots that hit in arc)
"Personally I find most Humans seem to be unfortunately divorced from the three hypostases."
Tuesday, 3 December 2013
Minotaur Champion
Skills: Fighting d10, Intimidation d8, Notice d10, Stealth d6, Survival d12, Shooting d8
Charisma: -; Pace: 5; Parry: 7; Toughness: 12 (2)
Edges: Ambidextrous, Berserk, Florentine, Two Fisted.
Special Abilities
• Horns: Str+d6.
• Maze Sense: Can make a Smarts roll at +2 to solve any maze.
• Gore: +4 damage when first moving adjacent to foe.
• Hardy: A second Shaken result doesn't become a wound.
• Size +2: Increases Toughness by +2.
Gear: Partial plate (+2), Large Axe (Str+d8), Oversized Punch Dagger (Str+d6)
"Time to die, meateater."
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