Tuesday, 3 December 2013


Gnoll Cleric
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8 Skills: Faith d8, Fighting d6, Notice d8, Persuasion d10, Stealth d6, Survival d6, Throwing d8, Tracking d6 Charisma: -; Pace: 6; Parry: 7; Toughness: 10 (3)
Edges: Arcane Background(Miracle), Power Surge, Scavenger.
Powers: (10 Power Points) Havoc, Quickness, Healing

Special Abilities:
• Armour +1:
• Fast Runner: d8 running dice rather than d6. • Low Light Vision: No penalties for dim or dark lighting. • Size +1: Increases Toughness by +1.

Gear: Chainmail(+2), Flail (Str+d6, Ignores Shield/Weapon, Parry and cover bonuses.), Large Shield (+2 Parry, +2 Armor to ranged shots that hit in arc)

"Personally I find most Humans seem to be unfortunately divorced from the three hypostases."

Minotaur Champion

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d12, Vigor d12
Skills: Fighting d10, Intimidation d8, Notice d10, Stealth d6, Survival d12, Shooting d8
Charisma: -; Pace: 5; Parry: 7; Toughness: 12 (2)

Edges: Ambidextrous, Berserk, Florentine, Two Fisted.

Special Abilities
Horns: Str+d6.

Maze Sense: Can make a Smarts roll at +2 to solve any maze.
Gore: +4 damage when first moving adjacent to foe.
Hardy: A second Shaken result doesn't become a wound.
Size +2: Increases Toughness by +2.

Gear: Partial plate (+2), Large Axe (Str+d8), Oversized Punch Dagger (Str+d6)

"Time to die, meateater."