Showing posts with label Veteran. Show all posts
Showing posts with label Veteran. Show all posts

Tuesday, 10 March 2015

Herryk Aesir

Veteran Dwarf Warlord
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d8, Notice d6, Streetwise d6, Taunt d8, Throwing d4
Charisma: 0; Pace: 5; Parry: 5; Toughness: 9 (3)


Hindrances: Code of Honor, Loyal, Minor Phobia (Trees)
Edges: Command, Danger Sense, Giant Killer, Hold the Line!, Inspire, Sidekick(Dain Deepaxe), Sunder


Gear: Maul (Str+d8, AP 2 vs. rigid armor, Parry –1, 2 hands), Plate Armor (+3), Wishbone of the Sky (Enchanted Dragonbone, As an action the wearer can make a d8 Attack Range 16" Medium burst Template doing 2d10 Lightning Damage. Has 2 shots and recharges 1 every 6 hours or when the wearer draws a Joker for initiative.)

Special Abilities:
  • Low Light Vision: Ignores penalties for Dim and Dark lighting.       
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.” 

Tuesday, 3 March 2015

Warlord Erick

Veteran Captain

Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8 
Skills: Fighting d6, Investigation d6, Knowledge (Battle) d8, Notice d6, Persuasion d8, Streetwise d4, Taunt d6 
Charisma: 0; Pace: 6; Parry: 4; Toughness: 9 (3) 

Hindrances: Minor Enemy (Virinia), Loyal, Overconfident Edges: Command, Command Presence, Fervor, Hold the Line!, Inspire, Level Headed, Tactician 

Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Plate Armor(+3), Tailored clothing

"Honest, I didn't fall to this world in a comet. I just like big shoulder pads, that's all."

Tuesday, 29 April 2014

Sword Girl

Veteran Human Landsknecht
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d10, Vigor d6 
Skills: Fighting d10, Intimidation d6, Notice d6, Repair d6, Stealth d6, Streetwise d4, Throwing d6 
Charisma: 0; Pace: 8; Parry: 6; Toughness: 8 (3) 

Hindrances: Big Mouth, Death Wish, Overconfident 
Edges: Improved Dodge, First Strike, Fleet-Footed, Sweep, Improved Trademark Weapon (Nachtmacher)

Gear: Nachtmacher (Great Sword,Str+d10, Parry –1, 2 hands, Provides the Giant Killer Edge and Low Light Vision to its wielder.), Knife (Range 3/6/12, Str+d4) x2, Plate Corselet (+3)

"Like any master of the Order of St. Mark, I charge rather more than a mere mercenary."

Thursday, 24 April 2014

Kristianna Demonbane


Veteran Crusader Warlord
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8 
Skills: Fighting d8, Lockpicking d4, Notice d6, Persuasion d6, Riding d8, Shooting d6, Stealth d6, Streetwise d6 
Charisma: 0; Pace: 6; Parry: 6; Toughness: 9 (3) 

Hindrances: Code of Honor, Minor Enemy (Demons), Loyal
Edges: Arcane Background (Super Powers), Command, Danger Sense(Angelic Visions), Florentine, Luck, Two-Fisted 
Powers: Summon Ally(Angelic Guardians)

Gear: Bow (Range 12/24/48, 2d6), Formal Clothing, Lance (Str+d8, AP 2 when charging, Reach 2, only usable in mounted combat), Long Sword (Str+d8) x2, Enchanted Armour (+3, Provides the Champion edge when fighting Demons), War Horse (Night's Approach), War Horse Barding (+3)

"The Tower of the Dawn may have fallen. So? Buildings can be rebuilt. The Tower in our hearts has not fallen to mere demons."

Thursday, 17 April 2014

Sir Conlan

Veteran Crusaders Sergeant
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Faith d8, Fighting d8, Intimidation d8, Investigation d6, Notice d6, Shooting d6, Streetwise d6  
Charisma: 0; Pace: 6; Parry: 6; Toughness: 9 (3)

Hindrances: Code of Honor, Death Wish, Minor Vow (Avenge the Fall of Denelspire)
Edges: Arcane Background (Miracles), Brave, Champion, First Strike, Holy Warrior, Nerves of Steel
Powers: (10 Power Points) Banish, Warrior’s Gift

Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Medium Shield (+1 Parry, +2 Armor to ranged shots that hit in arc), Plate Corselet (+3)

"There are two kinds of undead. Those that fight for the light and those that don't. It seems obvious we should leave destroying the first type until after the second."

Sunday, 6 April 2014

Warlord Pauldron

Veteran Human Antagonist
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8  
Skills: Climbing d4, Fighting d10, Intimidation d8, Notice d6, Stealth d6, Streetwise d6, Throwing d6
Charisma: 0; Pace: 8; Parry: 6; Toughness: 10 (4) 

Hindrances: Loyal, Overconfident, Stubborn 
Edges: Command, Common Bond, Elan, Improved Sweep 

Gear: Great Sword (Str+d10, Parry –1, 2 hands), Knife/Dagger (Range 3/6/12, Str+d4), Eisenvargr, the demon armour of the Iron Wolves (+4, Doubles jumping distances and grants +2 Pace and a running die of +d8)

"There is strength to be found in friendship, fighting spirit can tip the scales of battle, but in the end power is the true measure of what is just."

Tuesday, 4 March 2014

Kar'Drakir

Veteran Evolved Kobold
Wild Card
Attributes:
Agility d8, Smarts d6, Spirit d10, Strength d8, Vigor d10

Skills: Climbing d6, Fighting d8, Intimidate d6, Knowledge (Battle) d4, Notice d6, Stealth d6, Taunt d6, Throwing d4
Charisma: -; Pace: 6; Parry: 6; Toughness: 10 (2)

Hindrance: Mean, Illiterate, Outsider
Edges: Brawny, Berserk

Gear: Half Plate armour (+2), Bastard Sword (Str+d8, Parry -1, +1 damage if used in both hands), shield (Parry +1)

Racial Abilities:
• Arcane Senses:
Kobolds can detect supernatural persons, objects, or effects within sight. This includes invisible foes, enchantments on people or items, weird science devices, and so on. Kobolds find this taxing and must succeed on a Spirit roll at –2 or suffer a level of Fatigue, which is removed after an hour’s rest.

• Dragonblood: Kobolds have the blood of dragons coursing through their veins. If they choose the Arcane Background (Magic) Edge they start with 15 Power Points.
• Claws: These count as natural weapons in combat and cause Str+d6 damage.
• Tail: This helps maintain balance and can also be used to knock foes down. He gains a +2 bonus to all Agility rolls involving an element of balance, and a +2 bonus to Agility-based Tricks.
• Chosen: +2 to any Dragon or Kobold related Common Knowledge rolls.
• Size +1:  and thus toughness +1.


"If you look long enough into the void, the void begins to look back through you."

Kobolds are based on Drakin from Sundered Skies. This one has Chosen, Dragon Might and Dragon Tail.

Saturday, 1 March 2014

Logrim

Veteran Dwarf Captain
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8 
Skills: Driving d6, Fighting d10, Gambling d4, Intimidation d6, Notice d6, Repair d6, Shooting d6, Streetwise d6 
Charisma: -2; Pace: 5; Parry: 6; Toughness: 9 (3) 

Hindrances: Code of Honor, Stubborn, Ugly
Edges: Command, First Strike, Improved Sweep, Leader of Men, Sunder 
Gear: Great Sword (Str+d10, Parry –1, 2 hands), Mini-crossbow (Range 6/12/24, 2d4, AP 1), Plate (+3)

"Ye don't want to see me face."

Sunder is described on p4-5 of Wizards and Warriors.

Monday, 17 February 2014

Friar Stone

Veteran Human Monk
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8 
Skills: Faith d8, Fighting d8, Healing d6, Investigation d4, Notice d6, Persuasion d8, Stealth d4, Streetwise d4, Survival d6, Tracking d4 
Charisma: 0; Pace: 5; Parry: 5; Toughness: 7

Hindrances: Code of Honor, Obese, Poverty
Edges: Adept, Arcane Background (Miracles), Champion, Liquid Courage, Martial Artist 
Powers: (10 Power Points, both Adept.) Boost/Lower Trait, Smite 

Gear: Blanket, Flint and steel, Knife/Dagger (Range 3/6/12, Str+d4), Tetsubo (Str+d8, AP 2 vs. rigid armor, Parry –1, 2 hands)

"You know, years ago, when I left this country, the people of this nation were proud, strong, full of spirit. Now I come back to find their backs broken, their hope shattered. Everywhere I go, I see fear and suspicion haunting their faces. And yet everywhere, I hear one name. Even from the mouths of children. One name, whispered in hope."

Monday, 13 January 2014

Mystic Theurge

Veteran Esoteric Mystic
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Bolt d8, Fighting d6, Fly d8, Healing d10, Investigation d6, Notice d6, Persuasion d6, Stealth d6 Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (2)

Hindrances: Curious, Poverty, Vow (Minor)
Edges: Arcane Background (Super Powers), New Power x2
Powers: Bolt, Fly, Healing

Gear: Light Mace (Str+d4), Blessed Robes (+2)

"I understand the power of the Gods."

Monday, 14 October 2013

Female Texas Ranger

Veteran Human
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d8, Investigation d6, Notice d6, Shooting d8, Streetwise d6, Tracking d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 6

Hindrances: Loyal, Stubborn, Major Vow (Texas Ranger)
Edges: Command, Danger Sense, Dodge, Giant Killer, Marksman

Gear:  Bowie Knife, Bowie (Str+d4+1, AP 1), Lemat Pistol (Range 12/24/48, 2d6, Shots 9, AP 1) & (Range 12/24/48, 1–3d6, Shots 1, Shotgun)

"One Riot, One Ranger."

Veteran Gunslinger

Veteran Human Gunman
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Climbing d4, Driving d4, Fighting d6, Intimidation d6, Investigation d4, Notice d6, Riding d6, Shooting d8, Streetwise d4, Survival d6, Swimming d4, Taunt d6, Throwing d6, Tracking d4
Charisma: 0; Pace: 6; Parry: 2; Toughness: 6

Hindrances: Big Mouth, Bloodthirsty 

Edges: Liquid Courage, Marksman, Nerves of Steel, No Mercy

Gear: Colt Peacemaker (Range 12/24/48, 2d6+1, Shots 6, AP 1) x2, Knife (Str+d4), Quick-draw holster x2

"Draw!"

Thursday, 10 October 2013

Sister Maria

Veteran Nun
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d6
Skills: Driving d4, Faith d8, Fighting d8, Healing d6, Intimidation d6, Investigation d6, Lockpicking d4, Notice d6, Persuasion d6, Shooting d8, Stealth d4, Streetwise d4
Charisma: 0; Pace: 5; Parry: 6; Toughness: 6

Hindrances: Loyal, Obese, Major Vow (Nun)
Edges: Adept, Arcane Background (Miracles), Marksman, Martial Artist
Powers: (Power Points 10, both Adept) Deflection, Smite  

Gear: Brass Knuckles (Str+d4, A hero wearing brass knuckles is considered to be an Unarmed Attacker), S&W (.44) (Range 12/24/48, 2d6+1, Shots 6, AP 1, Revolver)

“Pain is never permanent.”

Monday, 29 July 2013

Terezinya

Veteran Bonepander Wizard
Wild Card 
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6 
Skills: Fighting d6, Investigation d6, Knowledge(Arcana)d8, Knowledge (Archeology)d8, Lockpicking d6, Notice d6, Persuasion d6, Spellcasting d8, Stealth d6, Survival d6  
Charisma: -2; Pace: 8; Parry: 5; Toughness: 6(1)

Hindrances: Curious, Greedy (Minor), Outsider 
Edges: Arcane Background (Magic), Combat Reflexes, Fleet-Footed, Monster Hunter(Undead), Scholar (Archeology, Arcana)
Spells: (10 Power points) Detect/Conceal Arcana, Boost/Lower Trait, Wallwalker 

Gear: Holy Water, Leather Armour (+1), Short Sword (Str+d6), Oak Stake (Str+d4)

"No more will I allow the stagnant dictates of Le Cordon Bleu Necromancy to stand, for today gentlemen, I bring you the secrets of the Nouvelle Necromancy!"

Stakes and Monster Hunter can be found in the Horror Companion.

Thursday, 4 July 2013

Hyrekia

Veteran Dragonsworn Mage
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d4, Notice d6, Persuasion d6, Riding d6, Spellcasting d8, Stealth d4, Knowledge(Arcana) d8, Knowledge(Prophecy)d8
Charisma: -2; Pace: 6; Parry: 5; Toughness: 5  

Hindrances: Code of Honor, Outsider, Stubborn, Minor Vow (To Kaladrax)  
Edges: Arcane Background (Magic), Improved Rapid Recharge, New Power, Power Points, Scholar, Soul Drain, Wizard
Powers: (15 Power Points) Analyze Foe, Armor, Fly, Greater Healing

Gear: Elven Runesword (Str+d6+2, AP 2), Spear (Str+d6, Parry +1, Reach 1, 2 hands)

"Evil 'round every corner... be careful not to step in any."

Wednesday, 26 June 2013

Bonnie

Veteran Human Futuristic Heroine
Wild Card
Attributes:
Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Climb d6, Fighting d6, Driving d4, Investigation d6, Notice d6, Shooting d10, Swimming d6, Taunt d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 6

Hindrances: Heroic, Loyal, Big Mouth
Edges: Acrobat, Ambidexterous, Level Headed Marksman, Rock and Roll, Steady Hands, Two-Fisted

Gear: Two H&K MP5A5s(Shooting, Range 12/24/48, Damage 2d6, RoF:3 AP 1, 3RB, Auto), Two Star Firestar M43s(Shooting, Range 12/24/48, Damage 2d6, RoF:1, AP 1, Semi-Auto), Mossberg 500(Shooting, Range 12/24/48, Damage 1-3D6, RoF:1, Shotgun)

Seltyiel

Seasoned Half-Elf Swordmage
Wild Card
Attributes: Agility d10, Smarts d10, Spirit d6, Strength d6, Vigor d8
Skills: Climbing d6, Fighting d8, Intimidation d6, Knowledge(Arcana) d8, Notice d6, Spellcasting d10, Stealth d8
Charisma: -2; Pace: 6; Parry: 6; Toughness: 8(2/1)

Hindrances: Outsider, Stubborn, Major Vengeful, Minor Wanted

Edges: Acrobat, Arcane Background (Magic), Assassin, New Power
Spells: Blast(Fireball), Bolt(Lightning), Deflection, Smite(Flaming Weapon)

Gear: Backpack , Bedroll , Long Sword (Str+d8), Reinforced leather (+2 (+1), 1 point of Armor is bypassed if hit with a raise), Rope (10”) , Soap , Whistle.

Racial Characteristics:
• Heritage: Some half-elves retain the grace of their elven parent. Others gain the adaptability of their human ancestry. A half-elf may either start with a free Edge of his choice (as a human), or a d6 in Agility instead of a d4.
• Low Light Vision: The character’s eyes amplify light like a cat’s, allowing him to see in the dark. He ignores attack penalties for Dim and Dark lighting.
• Outsider: Half-elves aren’t true outsiders (as per the Hindrance of the same name), but neither are they ever quite comfortable around humans or elves as one of their own, so the effect is the same.

 "To walk the path of Zerthimon you must *know* of the People. The knowing of such things by one not of the People is a difficult matter. There are those not of the People who have heard the Way of Zerthimon, but they do not know the Way."

Tuesday, 25 June 2013

Dragonman Warrior

Veteran Evolved Kobold
Wild Card
Attributes:
Agility d8, Smarts d6, Spirit d10, Strength d8, Vigor d10
Skills: Climbing d6, Fighting d8, Intimidate d6, Knowledge (Arcana) d4, Knowledge (History) d6, Notice d6, Stealth d6, Throwing d4
Charisma: -; Pace: 6; Parry: 6; Toughness: 11 (3)

Hindrance: Code of Honor, Illiterate, Outsider
Edges: Acrobat, Command

Gear: Plate armour (+3), Bastard Sword (Str+d8, Parry -1, +1 damage if used in both hands), shield (Parry +1)

Racial Abilities:
• Arcane Senses:
Kobolds can detect supernatural persons, objects, or effects within sight. This includes invisible foes, enchantments on people or items, weird science devices, and so on. Kobolds find this taxing and must succeed on a Spirit roll at –2 or suffer a level of Fatigue, which is removed after an hour’s rest.
• Dragonblood: Kobolds have the blood of dragons coursing through their veins. If they choose the Arcane Background (Magic) Edge they start with 15 Power Points.
• Claws: These count as natural weapons in combat and cause Str+d6 damage.
• Tail: This helps maintain balance and can also be used to knock foes down. He gains a +2 bonus to all Agility rolls involving an element of balance, and a +2 bonus to Agility-based Tricks.
• Chosen: +2 to any Dragon or Kobold related Common Knowledge rolls.
• Size +1:  and thus toughness +1.


"Looking inside yourself, sometimes you find a monster."

Kobolds are based on Drakin from Sundered Skies. This one has Chosen, Dragon Might and Dragon Tail.

Monday, 24 June 2013

Ezren

Veteran Human Wizard
Wild Card
Attributes:
Agility d8, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Driving d4, Fighting d4, Intimidate d6, Knowledge(Arcana) d10, Notice d6, Shooting d4, Spellcasting d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (1)

Hindrances: Curious, Loyal, Minor Enemy(Priesthood of Abadar)
Edges: Arcane Background(Magic), New Powerx2, Rapid Recharge, Wizard
Spells: (10 Power Points) Armor, Bolt(Acid), Blast(Fireball), Speed, Teleport

Gear: Cane (Str+d4, +1 Parry), light crossbow (Shooting; range 15/30/60; 2d6; AP 2)

Kyra

Veteran Human Cleric
Wild Card
Attributes:
Agility d6, Smarts d6, Spirit d12, Strength d8, Vigor d8
Skills: Fighting d8, Healing d10, Faith d10, Persuasion d10, Throwing d4
Charisma: -; Pace: 5; Parry: 5; Toughness: 10 (3)

Hindrances: Code of honor, Vengance, Vow
Edges: Arcane Background(Miracles), Brawny, Champion, Holy Warrior
Spells: (10 Power Points) Bolt(Searing ray of light), Deflection, Healing

Gear:
Plate corselet (+3), scimitar (Str+d8), sling (Throwing; range 4/8/16; Str+d4), backpack, bedroll, silver holy symbol, spell component pouch, trail rations (2), waterskin