Monday 14 October 2013

Succubus Assassin

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d12  
Skills: Fighting d8, Intimidation d10, Notice d19, Persuasion d10, Stealth d10,  
Charisma: +4; Pace: 6; Parry: 6; Toughness: 10 (2)
 
Edges: Assassin, Ambidextrous, Combat Reflexes, Dodge, Frenzy, Strong Willed, Two Fisted

Special Abilities:
• Armour +2: Enchanted Tattoos.  

• Darkvision: No vision penalties for darkness with a range of 12".  
• Infravision: Halves penalties for poor light vs.warm targets. 
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Flight: Flying Pace of 8".  
• Evil: Affected by powers and abilities that work on evil creatures.  
• Change Form: Can assume a human form as a normal action.
 
Gear: Eldritch Flensing Tools (Str+d4+1) x2

"There are other uses for my species natural agility and endurance. I enjoy them as well."

Ghost Dragon Clan Ninja

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Investigation d6, Notice d6, Stealth d8, Streetwise d4, Survival d6, Throwing d6

Charisma: 0; Pace: 6; Parry: 5; Toughness: 5

Hindrances: Loyal, Vow (Major)
Edges: Assassin

Gear: Spirit forged Ninjato (Str+d6+2, AP 2), Shuriken (Range 3/6/12, Str+d4)

"Pirates. Don't talk to me about pirates."

Kobold Pyroturge

Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Notice d6, Repair d6, Spellcasting d8, Stealth d6, Throwing d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 5 (1)

Hindrance: Cowardly
Edge: Arcane Background(Magic), Extraction, Power Surge, Improved Rapid Recharge
Spells: (15 Power Points) Bolt(of Flame), Barrier(of Fire), Blast(Fireball), Smite(with added fire)

Gear: Spear (Str+d6; Reach 1"),  Robe(+1), Knife (Range 3/6/12, Str+d4),

Racial Abilities:
• Arcane Senses:
Kobolds can detect supernatural persons, objects, or effects within sight. This includes invisible foes, enchantments on people or items, weird science devices, and so on. Kobolds find this taxing and must succeed on a Spirit roll at –2 or suffer a level of Fatigue, which is removed after an hour’s rest.
• Dragonblood: Kobolds have the blood of dragons coursing through their veins. If they choose the Arcane Background (Magic) Edge they start with 15 Power Points.
• Small: Size -1  and thus toughness -1.

"I studied in House Flambeau."

Mountain Troll

Attributes: Agility d8, Smarts d6, Spirit d10, Strength d12+2, Vigor d10
Skills: Fighting d8, Climbing d12+2, Notice d12, Tracking d12, Throwing d8

Charisma: -; Pace: 7; Parry: 6; Toughness: 13 (2)

Gear: Oversized Battle Axe (Str+d8), Partial Armor(+2)
Edges: Strong Willed

Special Abilities
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
Fast Regeneration: May make a Vigor roll every round to heal damage from non-fire sources.
Weakness: Fire (double damage).
Size +4: Increases Toughness by +4.
Large: -2 to attack normal-sized foes, they receive +2 to their attacks.


"I smell adventurers."

Female Texas Ranger

Veteran Human
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d8, Investigation d6, Notice d6, Shooting d8, Streetwise d6, Tracking d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 6

Hindrances: Loyal, Stubborn, Major Vow (Texas Ranger)
Edges: Command, Danger Sense, Dodge, Giant Killer, Marksman

Gear:  Bowie Knife, Bowie (Str+d4+1, AP 1), Lemat Pistol (Range 12/24/48, 2d6, Shots 9, AP 1) & (Range 12/24/48, 1–3d6, Shots 1, Shotgun)

"One Riot, One Ranger."

Veteran Gunslinger

Veteran Human Gunman
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Climbing d4, Driving d4, Fighting d6, Intimidation d6, Investigation d4, Notice d6, Riding d6, Shooting d8, Streetwise d4, Survival d6, Swimming d4, Taunt d6, Throwing d6, Tracking d4
Charisma: 0; Pace: 6; Parry: 2; Toughness: 6

Hindrances: Big Mouth, Bloodthirsty 

Edges: Liquid Courage, Marksman, Nerves of Steel, No Mercy

Gear: Colt Peacemaker (Range 12/24/48, 2d6+1, Shots 6, AP 1) x2, Knife (Str+d4), Quick-draw holster x2

"Draw!"