Monday, 29 July 2013

Burning Sphere

Summon Burning Sphere
Rank: Novice
Power Points: 3
Range: Smarts
Duration: 3 (1/round)

A burning globe of fire rolls in whichever direction the caster points and burns those it strikes. It moves at a pace of 6. As part of this movement, it can ascend or jump up to 3" to strike a target. If it comes into contact with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature if the creature fails an Agility check. A flaming sphere rolls over barriers less than 2" tall. It ignites flammable substances it touches and illuminates the same area as a torch would.

The sphere moves on the same intitiative as the caster and moves immediately upon the spell being cast. It can be extinguished by any means that would put out a normal fire of its size. The sphere is energy rather than matter and so does not cause damage except by its flame, which it will do to anything coming into contact with it. It cannot enter non-flammable material. The flaming sphere dissipates harmlessly if it exceeds the spell's range.

On a raise the sphere does 3d6 damage.

Finari

Seasoned Elf Paladin
Wild Card
Attributes:
Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8

Skills: Faith d8, Fighting d8, Healing d6, Investigation d6, Notice d6, Persuasion d8
Charisma: 0, Pace: 6; Parry: 8; Toughness: 9(3)

Hindrances:
All Thumbs, Big Mouth, Stubborn, Major Vow (Justicar of the Third Temple)


Edges: Arcane Background (Miracles), Champion, Holy Warrior

Spells: (10 Power Points) Analyze Foe, Bless/Curse

Gear: Large Shield (+2 Parry, +2 Armor to ranged shots that hit in arc), Long Sword (Str+d8), Plate Armour (+3) 

"Today, I think, Sir Brannor will not outdo me."

Elquin

High Elf Adventurer
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d6, Fighting d8, Intimidation d6, Notice d6, Stealth d6, Survival d6, Taunt d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 7; Toughness: 8(3)

Hindrances: All Thumbs, Big Mouth, Major Delusion (Possesses a dire artifact), Stubborn
Edges: Acrobat, Dodge, Extraction, Sweep

Gear: Halberd (Str+d8, Reach 1, 2 hands), Plate Armour (+3), 2 Jars of Fire Wasps(Grenade, as Blast for 2d6 Medium Burst, uses throwing skill)

"I guard the Fish of Doom!"

Lindir

Seasoned Elf Archer
Wild Card
Attributes:
Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6

Skills: Fighting d6, Notice d6, Persuasion d4, Shooting d10, Stealth d6, Survival d8, Tracking d8
Charisma: 0, Pace: 8; Parry: 5; Toughness: 7/6(2/1)

Hindrances:
All Thumbs, Clueless, Pyrophobia (Minor), Quirk(Roughly 1 in 3 male elves are called Lindir)

Edges: Fleet-Footed, Marksman, Woodsman

Gear:  Elven bow (Range 15/30/60, 2d6), Elven Sword (Str+d6+2, AP 2), Reinforced leather (+2 (+1), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)

"The arrow knows the way."

Darkrasp


Seasoned Death Priest
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d4  
Skills: Fighting d6, Healing d4, Intimidation d8, Notice d6, Repair d4, Spellcasting d12, Stealth d6, Taunt d6  
Charisma: 0; Pace: 5; Parry: 5; Toughness: 6(2) 


Hindrances: Big Mouth, Elderly, Vow (Minor)  
Edges: Arcane Background (Miracles), Command, Hard to Kill, Necromancer.
Spells: (10 Power Points) Jet (Ghostly vampire bats), Zombie 

Gear: Chain Hauberk hidden under robes(+2), Scythe (Str+d8, Reach 1, 2 hands)

"Kill them all, Our master will know his own."

Necromancer can be found in the Horror Companion.

Terezinya

Veteran Bonepander Wizard
Wild Card 
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6 
Skills: Fighting d6, Investigation d6, Knowledge(Arcana)d8, Knowledge (Archeology)d8, Lockpicking d6, Notice d6, Persuasion d6, Spellcasting d8, Stealth d6, Survival d6  
Charisma: -2; Pace: 8; Parry: 5; Toughness: 6(1)

Hindrances: Curious, Greedy (Minor), Outsider 
Edges: Arcane Background (Magic), Combat Reflexes, Fleet-Footed, Monster Hunter(Undead), Scholar (Archeology, Arcana)
Spells: (10 Power points) Detect/Conceal Arcana, Boost/Lower Trait, Wallwalker 

Gear: Holy Water, Leather Armour (+1), Short Sword (Str+d6), Oak Stake (Str+d4)

"No more will I allow the stagnant dictates of Le Cordon Bleu Necromancy to stand, for today gentlemen, I bring you the secrets of the Nouvelle Necromancy!"

Stakes and Monster Hunter can be found in the Horror Companion.