Power Points: 3
Duration: 3 (1/round)
A burning globe of fire rolls in whichever direction the caster points and burns those it strikes. It moves at a pace of 6. As part of this movement, it can ascend or jump up to 3" to strike a target. If it comes into contact with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature if the creature fails an Agility check. A flaming sphere rolls over barriers less than 2" tall. It ignites flammable substances it touches and illuminates the same area as a torch would.
The sphere moves on the same intitiative as the caster and moves immediately upon the spell being cast. It can be extinguished by any means that would put out a normal fire of its size. The sphere is energy rather than matter and so does not cause damage except by its flame, which it will do to anything coming into contact with it. It cannot enter non-flammable material. The flaming sphere dissipates harmlessly if it exceeds the spell's range.
On a raise the sphere does 3d6 damage.