Attributes: Agility d12, Smarts d6, Spirit d8, Strength d12+1, Vigor d10
Skills: Fighting d10, Knowledge(Battle) d10, Notice d12, Repair d12
Pace: 5; Parry: 7; Toughness: 9
Edges: Arcane Background (Magic), Level Headed, Command, Fervour, Hold the Line.
Powers: (15 PP) Havok (Whispers of Sedition), Puppet (Whispers of Command), Warriors Gift (Whispers of Mastery)
Special Abilities• Freezing Touch: Str+d10 AP2.
• Darkvision: No vision penalties for darkness.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Immunities: Sleep, disease, poison, fatigue, paralysis, mind-affecting effects, aging, bleeding and death magic.
"By my Command"
Saturday, 7 March 2015
The Horned Hunter
Wild Card
Attributes: Agility d12, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d6, Intimidation d6, Notice d8, Stealth d8, Climbing d6, Shooting d10, Tracking d10, Obscure d8
Pace: 8; Parry: 5; Toughness: 12 (1)
Gear: Giant Belt Buckle (+1), Longsword (Str+d8), Briarbow (Shooting; range 15/30/60; 2d8; AP 2)
Edges: Arcane Background (Super), Assassin, Dodge, Extraction, Hard to Kill, Harder to Kill, Marksman, Woodsman
Powers: (20 PP) Obscure (swirling mists)
Special Abilities
• Darkvision: No vision penalties for darkness.
• Cursed Vitality: +4 Toughness.
• Horned Helmet: Str+d8; Does Fatigue Levels rather than Wounds
• Weakness: Silver Weapons, Fire and Oak, Ash or Thorn ignore, Cursed Vitality, Hard to Kill and Harder to Kill.
"Don't mistake activity for achievement."
Attributes: Agility d12, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d6, Intimidation d6, Notice d8, Stealth d8, Climbing d6, Shooting d10, Tracking d10, Obscure d8
Pace: 8; Parry: 5; Toughness: 12 (1)
Gear: Giant Belt Buckle (+1), Longsword (Str+d8), Briarbow (Shooting; range 15/30/60; 2d8; AP 2)
Edges: Arcane Background (Super), Assassin, Dodge, Extraction, Hard to Kill, Harder to Kill, Marksman, Woodsman
Powers: (20 PP) Obscure (swirling mists)
Special Abilities
• Darkvision: No vision penalties for darkness.
• Cursed Vitality: +4 Toughness.
• Horned Helmet: Str+d8; Does Fatigue Levels rather than Wounds
• Weakness: Silver Weapons, Fire and Oak, Ash or Thorn ignore, Cursed Vitality, Hard to Kill and Harder to Kill.
"Don't mistake activity for achievement."
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