Tuesday 25 February 2014

Limbo Zombie

Attributes: Agility d6, Smarts d4, Spirit d4, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Lockpicking d6, Knowledge(Dance) d6, Notice d4, Shooting d6, Stealth d6
Pace: 6; Parry: 6; Toughness: 7

Special Abilities:
• Bite: Str.
• Fearless: Zombies are immune to Fear and Intimidation.
• Surprisingly Agile for a Corpse: +2 to all Agility rolls made to perform acrobatic maneuvers (including Trick maneuvers), and adds +1 to Parry while unencumbered
• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra damage (except to the head).
• Weakness (Head): Shots to a zombie’s head are +4 damage.
• Spawn: Characters killed by zombies arise as zombies 1d4 hours later.

"The late 20th Century saw, due to research by one M. Jackson, the rise of a new breed of zombie."

Grundor Hoardtaker

Seasoned Mercenary Sergeant

Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8 
Skills: Climbing d6, Fighting d8, Intimidation d6, Notice d6, Survival d6, Swimming d6, Taunt d6 
Charisma: -2; Pace: 6; Parry: 5; Toughness: 8/7 (2/1)

Hindrances: Arrogant, Big Mouth, Outsider 
Edges: Brave, Command, Two-Fisted 

Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Knife/Dagger (Range 3/6/12, Str+d4), Reinforced furs (+2 (+1) 1 point of Armor is bypassed if hit with a raise), Mace (Str+d6, AP 1 vs. rigid armor)

"It's only a dragon. I've seen bigger."